either make this deck a highlander deck or put more than one of every card in
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good deck finally someone uses some more creative ideas in a mill deck
add 3 more Balefire Liege to this deck for the pump they will give your damage spells
Semi new idea but I suggest that you get rid of a few colors
I have been looking through enchantments and found some that might work, please give me some feedback. I've been thinking of removing one Pack Hunt, one Overrun, and one Root Maze. Concordant Crossroads Cream of the Crop Dense Foliage Drop of Honey Elephant Grass Mirri's Guile Quiet Disrepair Steely Resolve Volrath's Gardens
One of a few elemental decks that has a chance to be successful
good idea but no
Try to be more creative with Elves, this deck is almost the standard build for Elves
Primal Command is an option to reshuffle the graveyard into the library
I don't really like Garruk's Overrun because it is too slow and I already have one regular Overrun.
Since I just bashed this deck, you need to add Dark Ritual to increase its speed even more.
ha ha fail this deck needs more attacking creatures
This deck is annoying. I hate fear decks. RATE MY DECK! ugtran24 I have tried to fix the fear problem http://www.mtgvault.com/ViewDeck.aspx?DeckID=24579
You need to drop Giant Growth and Might of Oaks, elf decks are for staking creatures and then attacking with large numbers. You need Door of Destinies and maybe Coat of Arms
This only has one major mill card in Haunting Echoes, where are Glimpse the Unthinkable, Mind Funeral, and all the other good mill cards
Worthless aggro deck
If you want to see a deck that would destroy this deck, look at the plainswalker deck on the most rated list, and for a cheaper deck look at some of the aggro decks. This deck's biggest weakness is destroy all creature spells.
This deck would be much better if: replace all basic lands with forests skim off a few of the three color lands put in 4x bloom tenders mabye add a few birds of paradise this gives you a possible turn 4 win with turn 1: three color land turn 2: forest then bloom tender turn 3: another three color land (rest of the colors) Use bloom tender's ability to play 2 creatures that cover all the colors turn 4: COALITION VICTORY
I then tested it against a deck that kept killing my winter orbs and pack hunt was very helpful
I like this deck much better than your other deck. This deck needs a few creature removal cards
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