If I do this again, I think I will take the Travelers out, they didn't do as well as I would have liked. I think I could have done a little bit better mainboarding more removal (revoke). Grandarch gave me some problems with early wrymcoils, and ring/hunter at 3 locks me out for a turn, where revoke would have played faster. There was a bit more war/peace then I expected, and I had trouble getting them away early enough. But all in all, champion/gather/silverblad is great pressure, and I cannot say enough about Stormblood, they were the silent acheviers in this deck. Wins: Zombie/mortor G/R Agro (hellrider/huntsmaster/garruk) Wolf Run Ramp (inkmoth/titan) Frites (Grislebrand/Gisela/Titans) Delver (pike) Solar Flare Loss: Grand Arch (I really liked playing it, very fun deck) Homebrew (dungrove/swords/metamorphs for more swords, lol)
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Also, this deck took 4th in the PTQ, 3/18
1: It may look off, but it actually plays pretty consistantly 2: Well, most run Remand...I like the ability to fully deal with it rather then delay, it's less tempo but works well. 3: More U then any other color, sure...but most instants I'm gonna need ready access to r/w with lighting bolt/helix and path with the occasional leak. at 11 lands that generate U, it works pretty well and there being only one spell with a double U cost. Most of my SB hate is either r/w as well and I don't want to do too much adjusting. About the only time I would ever need 2 U in my first hand would be for a turn 3 clique followed by a lighting angel on 4. As a note, I love the kamigawa lands and it's interactions with st taft.