Green Goddess

by remlap21 on 01 July 2011

Main Deck (60 cards)

Sideboard (7 cards)

Artifacts (1)


Enchantments (2)

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Deck Description

I wanted to make a stompy green deck with loads of +1/+1 counters moving about.

Came up with Rite of Passage, Doubling Season and Triskelion to go infinite but would still like suggestions.

Not sure if I should have a couple of Simic Guildmage's to help move Doubling Season along or even add some form of Proliferate such as Contagon Clasp...

Cytospawn Shambler would also add a nice touch of trample...

Removed rushwood elemental as Primordial Hydras are so much better!
Removed Steely Resolve in favour of Privileged Position as now this deck has less Elementals so might not be so effective.
Removed Ferocity as Rite of Passage does a similar job and is needed to go infinite.

Now just need to work on balance, appreciate any suggestions.

Deck Tags

  • Stompy

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

600058

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Green Goddess

You need primalcrux with all these {G}'s.

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Posted 01 July 2011 at 16:28

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and with doubling season, think about hornet queen. That becomes insane.... If that ups mana cost too much, maybe try adding a game preserve/call of the wild/quicksilver amulet to get stuff in quicker.

Might be worth considering a paleoloth as well. Just 1, so that if the game runs on, and you find yourself in a stalemate, you can keep gettin creatures back if they die, and just keep them cycling.

Oh, and stick 4 primeval hydras in there for max beef (Search spoilers, as this is M12)

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Posted 01 July 2011 at 16:35

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Wow that would be awesome. Think it still needs some tinkering and now have an infinite combo so could do some more work around this or just stick to core green. Not sure anymore.

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Posted 01 July 2011 at 18:06

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