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A basic Eldrazi deck that I made in hopes of running this for my new standard deck. I'm heavily open to opinions on better card choices. I used BfZ only cards to ensure that I'd have a very long time to use this deck. Sideboard options would be lovely to see, too.
Basically, you just play very control based so you get late into the game and begin dropping big and better creatures than your opponent is capable of dealing with.
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I'd put in some edrazi scion generators to help get enough mana to actually cast your big creatures. The best ones are green, but if you don't want to go 3 colors, the blue ones work fine too.
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Any suggestions on which cards I should use? I looked through all of them, but didn't see any that really fit. I'd prefer to not go Sultai for the shear fact that my friend who's also building Eldrazi is going BUG. I'm thinking of adding in red or white, though.
If you don't want to go with the Scion's, you can use other cards to help cycle through your deck and find the cards you need, like using Anticipate.another nice control/stall cards that creates Scions is Adverse Conditions. Other Scion generators are Carrier Thrall, Drowner of Hope, and Eldrazi Skyspawner. But I haven't really tested these so I don't know how well they'd work.Other ramping cards that could be nice are Kozilek's Channeler and Pilgrim's Eye.I personally wouldn't play Swarm Surge or Grave Birthing. Maybe replace them with other control cards (some counterspells or kill spells like Horribly Awry or Ultimate Price or even that new counterspell or kill spell that has awaken)As for adding red/white, i'd have to see more of what you were thinking about first before I said more about that.
Along the lines of control that you mentioned, Bone Splinters is really handy. One mana, sac a scion, and baboom