Relemin

55 Decks, 156 Comments, 75 Reputation

Lol, not much from me it looks pretty good, just needs to be tweaked and refined until it plays to the best it can. Other than that, it has pretty much all the cards I would have recommended. If I think of any I will come back to ya on it.

Edit: Could actually put in Golgari Charm in SB for those pesky board wipes or 1/1 chump blockers.

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Posted 07 May 2013 at 09:13 in reply to #349112 on V Squared

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The only thing I dislike about this deck is that your relying solely on your opponents creatures to copy and can't copy much of anything by yourself. That could be your greatest success, or your greatest downfall ^^

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Posted 07 May 2013 at 09:10 as a comment on Clone help?

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Mhm, never even thought of mixing bloodrush with Varolz. Interesting concept I may have to look a bit into ^^
Btw +1, like the deck.

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Posted 07 May 2013 at 08:18 as a comment on V Squared

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lol even better on extended :D

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Posted 07 May 2013 at 02:51 in reply to #348964 on [Casual] Power of Metal

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Yeah, those decks were beasting. I personally played one in FNM once and it turned two'd me -.-
I am no good with aggro, but I would suggest looking at some of the ones that were in the pro tours or big tournaments. Very Powerful.

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Posted 07 May 2013 at 02:50 in reply to #348964 on [Casual] Power of Metal

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http://www.youtube.com/watch?v=pYVHNX1b_gw
Funny vid, plus seems like you could get some ideas from the winning deck, looks a lot like a bunch of the tempered aggro decks that were out previously.

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Posted 07 May 2013 at 02:42 as a comment on [Casual] Power of Metal

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A little bit to the top, under the deck legality it has an option called "Proxy Deck" click + print my friend.

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Posted 07 May 2013 at 01:18 in reply to #348901 on Blue Dreams

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Hooray for honorable mention :D lol

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Posted 07 May 2013 at 00:56 in reply to #348901 on Blue Dreams

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Hey, gives you time to defeat them in the most embarrassing manner imaginable * cough cough TIBALT*. Besides, whatever you want the rest of the deck to do it can lol. I've played with this a lot tbh :P

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Posted 06 May 2013 at 06:51 in reply to #348709 on Blue Dreams

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Personally I've always loved doing..
T1: Mishra's Workshop > Time Vault > Voltaic Key. Tap Time Vault to take an additional turn
T2: Play a land, untap Time Vault using Voltaic Key. Take an extra turn.
Infinite turns!

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Posted 06 May 2013 at 06:45 as a comment on Blue Dreams

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To be 50$ this is a pretty good deck imo.

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Posted 06 May 2013 at 04:05 as a comment on Humans and You

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lol not a clue. since it came out I have been trying to find the best way to combo it, and i think i've found it ^^

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Posted 06 May 2013 at 01:12 in reply to #348574 on Descent

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I like it. Consistent. Decent mana base. And seems like it could work. Gj

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Posted 05 May 2013 at 19:28 as a comment on future junk(t2)

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Probably more power behind that build but I have to run assemble to properly abuse descent and with this deck I can probably keep up with all the aggro decks. I did consider making it a 4color too, but I don't like having to play it like that. If I did I would probably go USA control or GWB midrange and a splash of red for the assemble

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Posted 05 May 2013 at 18:17 in reply to #348396 on Descent

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Well, if he had Thragtusk then Trostani would be completely unnecessary. Especially with Restoration Angel

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Posted 03 May 2013 at 18:00 in reply to #347547 on Junk/Necra Midrange

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Yeah, you came off a bit rude lol but thank you for being mature about it, and for the answer, but it's like if nobody attacks your not gonna turn around and be all "Hey dude, look at all this combat going on" lol

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Posted 03 May 2013 at 06:03 in reply to #347734 on One cost creature aggro

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Don't have to be a dick about it, I didn't understand it because it doesn't say combat step. Taking Aurelia for example, she says afterwards there is an additional combat phase, not an additional combat, as Legion's Initiative states. So the question was, is it still considered a combat if nothing happens? Legitimate question.

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Posted 03 May 2013 at 05:44 in reply to #347734 on One cost creature aggro

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I mean, will they come into play if no creature attacks/blocks? It doesn't state "combat step" just "combat"

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Posted 03 May 2013 at 04:53 in reply to #347734 on One cost creature aggro

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Legion's Initiative states "At the beginning of the next combat" does that mean if you trigger it on your turn, your creatures won't come back until the next combat step or next time a creature attacks?

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Posted 03 May 2013 at 03:47 as a comment on One cost creature aggro

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Fair enough, your call ^^

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Posted 03 May 2013 at 00:17 in reply to #347618 on Budget Izzet - Casual

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