It's flying Infect... you need Inkmoth Nexus. Of course, that would raise the price. I built a Sealed deck for a tourney around this concept. Placed 2nd, but obviously didn't have quite as good a deck.
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Throw in some Memnites & Ornithopters, and some Steel Overseers, and take out most of the mana-generating Myr (too expensive for 1/1), and you've got a pretty good deck.
Still a n00b, BTW, so any comments appreciated. Especially if I've overlooked something important.
IMHO, if you're going for aggro, you've got too much high-cost stuff in there. Ideally, you want the game to be over before turn 6, so having cost 5 & 6 cards in the deck just slows you down and makes that less likely. If you removed those 8 cards and replaced them with 1-cost vampires, you'd be far more likely to have 5 vamps out by turn 4, at which point you Captivate whatever they pull out and you've practically won. Similarly, Urge to Feed and Mind Sludge, while also good cards, don't really help the concept of "Overwhelming Damage by Turn 5".
Thanks for the thought. I'll look around for a card that can do that reliably without slowing down the deck or taking away control. I'm not familiar enough yet to know one that can do that from the top of my head.