After thinking more and doing a little testing i decided to put in 4 LT's and take out 3 mentor, 1 crop cap. Crop-Mate played a huge role in my decision because of the exert effect. Bringing back a LT with a few creatures on the board seems really strong. Thanks again for your suggestions.
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While the 2/1 is nice, Bloodlust inciter really fuels the speed of this deck. Without him it is not nearly as fast and dangerous. I def. considered Thalia's LT, but is it a better option in this deck than Harsh Mentor or Honored Crop-Cap? I'm not sure about that. I'll def. play test it a little bit and see what feels good.Appreciate the comment man.
Probably too much land, since you are running 4 attunes you can probably go 22-23. maybe....4x game trail4x cinder glade4x aether hub6x forest4x mountain
energy theme*You could also run 2x Natural State and 2x appetite of the unnatural sideboard to have some artifact/enchantment hate.
4x Game Trail4x Cinder Glade7x Forest5x Mountain4x Aether HubThat is the breakdown I would use for the land base. You could also consider 6x forest 6x mountain but all of your creatures are green and early.For your sideboard, I would consider 2x copies of Heroic Intervention, and 2x Deadlock Trap. I would also play either 2 more incendiary flows or 4x shock in the sideboard to have a better way to deal with the copy cat combo.Some would disagree on the trap, but it plays into your energy them and also gives a strong way to deal with planeswalkers or a troublesome creature.
added Fervor, Hammer of Purphoros, and Urbrask The Hidden for Haste, removed biomantic, forced fruition and another green/white card
Thanks for the reply man. I was looking at doing something with Haste because I had the same thoughts. Biomantic can be cast within my color spectrum, but I cant use because the green?
Thanks for all the suggestions man. Hard to fit in everything that can help but you helped my sideboard quite a bit. I appreciate it.
I actually just added some Guildmage. He is pretty good here. I was originally sticking with the evolve function but i think he fits well.My issue with Fate Transfer is the ALL counters move. That makes it unplayable on a sage while bioshift or guildmage do not. If im sitting at 8 counters, and i really need that extra turn, I dont want to remove all 8 counters and get a single extra. So i want to be able to move those counters elsewhere before hand, and Fate Transfer cant do it. =(Thanks for the comment man.
Nice man, I just built a Sovereign Deck also if you wanna take a look. Cool idea, hard to get there in current meta.
Ya i had rush on the sideboard but went elsewhere, its now back. =) Thanks for the comments.
Thanks for the comment man! Good to hear it. I have yet to play it in standard but it plays causually really well.
Thank you both for all the input, it will be helpful in putting in touches. I just put it together this morning, so plenty time to adjust and sideboard. I appreciate all the comments.
I like the Woe reaper because it gives you options. If athreos is on the board, and they choose to pay the life, then you can exile from your own and gain a bit. Also being "a" Graveyard, if they have anything in there, you can use it. Its also extremely helpful against delve or self mill decks because you can cherry pick their big boys.
Nice Deck man! Thanks for posting on mine, and thanks for the suggestion on the angels mercy, appreciated