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This is a deck that I wanted to make because I wanted to make it. The idea is that you NEED to have two of this deck between you and a friend to even WORK right. So yeah. The idea is to leech off of each other, casting one another's artifacts to tutor your own. Because that makes total sense.
If you're working with the other person, the idea is synergy. Steal artifacts that pump up one side or the other, keeping each other in balance, or, if it's clear that you're going to lose, beefing up the other player as much as possible.If you're fighting, it's whoever sucks the other dry faster. xD
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Also, two Sands of Time out is funny. And Homeward Path suddenly becomes more interesting.
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