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Elf's everywhere
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Its been a while since ive seen an "Elves on steroids" deck. and this deck has it beat for sure. My suggestions are: --Though it may be limiting, try to increase the card count of each card to 4. doing so makes it harder for decks like mine (mill decks) and others like discard and counter decks to prevent you from getting some of the more important cards on the battlefield. Also 4 of each card also brings the number of different cards down so you are more likely to have in your hand what you need at the time. --I would focus on keeping my mana and token generators --I would also drop giant growth for Overwhelming Stampede color: Green card type: Sorcery casting cost: 3{G}{G} card text: Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) Yes its expensive but combined with "Might of the Masses", "Blanchwood Armor" and the number of tokens I imagin you'll have on the field at that point, that would probably be the last turn of the match. --For your side deck (or sideboard) --To help prevent milling I would add any 3 of the legendary eldrazi (dont summon it, just discard it or let it be milled) and I would also add some of the elves that didnt make it to your main deck --Another card you may consider putting in your side deck (since the main thing of elves is mana generation) would be a card who's power and toughness is equal to the amount you paid for it minus a few forests like Protean Hydra. it can be a huge and costly creature but also has a short game use as it grows too. color: Green card type: Creature - Hydra casting cost: X{G} power/toughness: 0/0 card text: Protean Hydra enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step. Add that to your Blanchwood armor, might of the masses, your tokens and overwhelming stampede. then laugh evily as you attack.
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Heh, hmm I'm trying whether or not to add 2 coat of arms into this. For my side deck though i would rather choose cards that prevent/ destroy the main color of the opposing player. That or cards that negate what they have. I was debating whether or not to add "Overwhelming Stampede". Its high cost restricts its use early in the game and this deck is more focused on bringing mana out and elvs out as quick as possible. This also makes it tough for me to add any more cards to this deck because 65 cards to me are already too much. If it wasn't for some combos in this i would get rid of those 5, fast quick and efficient. This is where I'm torn on whether or not to add "coat of arms", multiple tokens plus that is well.. The game would pretty much end at that point.
Deck edit: Removed: (2) Giant Growth. (1) Forests. Added: (1) Overwhelming Stampede. (1) Coat Of Arms. (1) Gaea's Cradle.