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Basically i want this to be a deck with good synergy. Glory of Warfare is what this deck is based around.
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hey this isnt that great, for one Blademaster isn't worth his weight in a non ally deck and i dont think you need 24 land. try agian
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Kor Hookmaster is pretty much a must in a solider deck IMO.
Thank you for the idea of kor hookmaster. I changed it up a little bit.
4 glory of warfare seems a little much especially with 4 honor of the pure as well. on a good draw this deck could be brutal, but the other games look like they could wind up with playing some enchantments here, some control there, but ultimately nothing to win the game, id take out either 1-2 glory, or 1 glory and 1 honor, probably drop harms way out entirely, and throw in some more creatures, preferably 1-2 captian of the watch, and... maybe kor aeronaught for some flying, and a 4th elite vanguard.
DJGates isn't as smart as he might think he is if he says that Blademaster isn't worth it's weight in a non-ally deck. Take this into consideration... White Knight WW 2/2 First Strike, Protection from Black Kazandu Blademaster WW 1/1 First Strike, Vigilance, get's a +1/+1 counter right off the back, then if you play another it gets another one. So it's basically a 2/2 that trades PFB for Vigilance, and with all the high amount of black cards some people would prefer White Knight, but with the fact that Blademaster is a soldier, it has amazing synergy with all the soldier cards out there. Plus if there not playing black Vigilance could help way more than protection. Other cards you might want to look into - Another Elite Vanguard, four would be much better, there very good cards - Look into Ranger of Eos, he could easily tutor out the Elite Vanguards and if your playing Red/White you might also want to consider the next card, because it goes really well with Ranger, who is a soldier I might add. - Goblin Bushwacker, and while he's not a soldier, picture this. You tutored out a Bushwacker and Vanguard last turn, this turn you play a Conqueror's Pledge and get 6 tokens, you have a Glory of Warfare and a Honor of the Pure out, you play a kicked Goblin Bushwacker, you get to attack with 7 5/2''s the turn it's played, that's.... Amazing, even if it's a Marital Coup, you could clear the field then played the kicked goblin and sweep there board, it's, beautiful. - Arid Mesa, it finds a mountain or a plains for 1 life and helps to thin out your deck helping you find cards that would actually help you faster. - Ajani Goldmane, while he doesn't make soldier tokens, his ability to give your soldiers +1/+1 counters is amazing and vigilance, he's not used for his ultimate so never bother with it honestly, you should be using it almost always for the tokens. - Bold the Elements, sideboard at best, could keep your white soldiers alive through like a Pyroclasm or something of the sort that threatens killing your creatures. - Conqueror's pledge, I like this more than Marital Coup sometimes, it's 5 mana for 6 1/1 tokens, and has the ability to get you 12 if played late enough. And while it doesn't clear the board, it does allow you to keep your own creatures if your doing ok enough as is. - Path to Exile, if there playing big creatures like Baneslayer Angel or something of the sort that could beat you down to a pulp, sideboard these or replace Harm's Way with them, because there almost a must of in most decks. Just some stuff to think about.
Thanks for the comments guys. any other suggestions?
I love this theme. Feature more double strike!