R/G Werewolves

by Redexx on 15 October 2011

Main Deck (60 cards)

Sideboard (15 cards)

Instants (8)

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Deck Description

Red/Green Werewolves

Deck Tags

  • Tournament

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0001421

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for R/G Werewolves

How do you plan on protecting yourself from sweepers like DoJ and the rest if you aren't packing Full Moon's Rise? It replaces Overrun and is a state-based effect for 1G. Hard to beat.

Also, you can replace the plummet with Daybreak Ranger, who has built-in removal AND benefits from your werewolf pumps.

I like the automaton idea, however. +1

Check out my werewolf build and see what you think: http://www.mtgvault.com/ViewDeck.aspx?DeckID=249186

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Posted 20 October 2011 at 15:32

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Ya Daybreak ranger is a must in werewolf decks. fighting is just that OP.

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Posted 20 October 2011 at 17:31

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