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Red burn deck with unblock-able creatures. Mulligan down until you have a goblin tunneler in your hand and your all set!
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Good Ole' Goblins. Just some quick advice, if you are going to run Geopede you might want to go ahead and run the arid and scalding sac lands. They make him sickening, especially if he is unblockable. I would also go ahead and look at goblin guide. He is an amazing first turn drop and with the pump from teetering peaks and goblin tunneler hes even better. I've won matches with just 2 goblin guides and removal.
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Thanks a bunch for the suggestions. The deck the way it is now only has two uncommon types and the rest are common making it a good inexpensive deck. But I would for sure put the sac lands in there and goblin guides. I doubt it but is there any red removal for enchantments?
Sadly, that is what red lacks. Wizards is pretty hellbent on keeping enchantment removal away from red. There is a scars rare could ratchet bomb that could help. It may be your best bet.
Or the Lux Cannon...but I don't know how well it would work in this kind of deck. Not too fast.