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Very aggressive werewolf deck with "Wolfir" for large buff and "Canopy Cover" to sort out opponents flyers. It works well with "Kruin Outlaw" as your opponent will be forced to block with at least two flyers against a single werewolf with double strike and likely buffed. The focus is on power and trample during attacks while utilizing "moon mist" either for aggressive or defensive, surprise flips. Main setup should excel in 1v1 but wouldn't expect multiplayer to be it's strong point. Utilize 'Increasing savagery' to buff the werewolves to an enormous size.I have included "Blasphemous Act" and "Boom/Bust" for large multiplayer games, with the idea that a mountain is kept in the hand and then "Bust" is played to wipe all lands. It is highly probable that there are enough creatures on the battlefield to play "Blasphemous Act" for 1 red mana so the mountain is dropped and then "Blasphemous Act" is cast to wipe all opponents creatures with little risk of any counters. "Full Moon's Rise" will save your werewolves leaving your opponents defenseless until they can build up their lands again. By which time the werewolves will have taken one or two opponents out by then.
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