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Thieves can't what? I don't have the slightest clue!Not gonna lie, Rogue is my favourite class to play in DnD. Warlock would have to be a close second, but I'm so out of touch with making decks that I've gone with making this instead.
Play unstoppable Rogues and go ham onto the opponent!Cards with the Cipher mechanic are here to act as a set of thief's tools or messages in Thieves Cant (a special written "language" that Rogues get!) that others can use. Hidden Strings is here mainly to free up your own lands to make your opponent think you have an answer, even if you don't and Shadow Slice is for a bit more endgame reach and to mimic the Sneak Attack ability!Yes, I know that Etrata is an Assassin and not a Rogue, but Assassin is a Rogue archetype, and is essentially both removal and an alternate win-condition.Lands are also whatever. I just needed to add them to make the list legit. You can max out on duals if you want, or go with all Basics. I just like the idea of Temple of Deceit being in here for flavour.
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NOTE: Set by owner when deck was made.
Sadly not a rogue otherwise Brineborn Cutthroat would be a good card. And to make the most out of Faerie Vandal you're lacking carddraw.
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Yeah, unfortunately I couldn't think of any draw cards that would have been good in this deck.
Last Thoughts would be a cipher card that allows you to draw a card while [[Rogue's Gloves]] or Zephyr Boots could do the same in artifact form.