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I don't know which card or situation set me down this path, but something in my head decided to do a "Graveyard Matters" style of deck.If I had to say which, it would have been the Modern Masters draft I did recently playing Jund Aggro/Ramp. Ramping really quickly trying to get out Emrakul, Aeons Torn while also having reanimation with Alesha, Who Smiles at Death was actually really fun.I know that there are cards in here that could be swapped out quite easily, such as Mindwrack Demon. I'm also down my usual large removal packages or even life regeneration, but they kinda didn't fit the deck. I'm also attempting to hunt down Ashiok, Sculptor of Fears for this deck too.Unfortunately, my local also doesn't have Ledger Shredder and Emrakul, the Promised End is way too far out of budget, costing over $100 Aus at time of deck creation. Hypnotic Grifter shall replace Ledger Shredder in the meantime.
Stack that graveyard! And everyone else's if able. While stacking other people's graveyards isn't good for using Living Death for one of your win-con cards, milling out everyone is part of the strategy here when applicable.Main game ender is either flipping Sheoldred into the True Scriptures or using Living Death to resurge all graveyards onto the field, preferrably under your control.Mill is the other big win-con here, with cards like Mesmeric Orb and Mindcrank.
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NOTE: Set by owner when deck was made.
UPDATED:-Dreg Mangler-Fact or Fiction-Jungle Hollow-Thornwood Fall+Ashiok, Sculptor of Fears+Undead Alchemist+Verdant Catacombs+Misty RainforestDreg Mangler, despite having Scavenge, didn't really fit the deck as well as I initially thought. It was the only Scavenge card in here.As much as I like the idea of Fact or Fiction, Ashiok seems like a better fit overall.Jungle Hollow and Thornwood Fall were cut because they are only a Land instead of Land - Forest/Island/Swamp. This makes the Snow Lands, such as Woodland Chasm, searchable with the Fetchlands. "Why not cut some of the Basic Lands instead?" Good question! It's because there are quite a few cards that have synergies or requirements for searching Basic lands and those are also for quickly fixing mana.Hope this little update is some good insight into my design process!
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Great concept! I like it and have similar builds. Here are some other suggestions that I think would fit well in a "Graveyard Matters" type deck. These are just some thoughts - totally up to you what you decide works best for the way you want to play.If you really want to take advantage of Sidisi's ability, I think you need more creatures. I would aim for around 35-40 depending on how they synergize. You have recursion in here which is great, and you can get other creatures that help you with that as well. The more creatures you mill, the more tokens you get from Sidisi, and then with the recursion, you can bring them all back from the graveyard. You typically want to swarm the board with Sidisi, so consider taking out more non-creature spells and replacing them with creatures.Creatures:Muldrotha, the Gravetide - recursion on all permanentsApocalypse Demon - takes advantage of your graveyard sizeEmbodiment of Agonies - takes advantage of your graveyard sizeEternal Witness - recursion of ANY card including non-creature spells - and replayable with other recursion cardsGraveblade Marauder - takes advantage of your graveyard sizeGravebreaker Lamia - mills your deck and allows you to cast cards from your graveyard at a discountGyruda, Doom of Depths - mills cards and gives you a free castPolukranos, Unchained - great removal on a stick and can easily be "escaped" with the size of your graveyardRevenant - takes advantage of your graveyard sizeSoul Swallower - takes advantage of your graveyard sizeSpring-Leaf Avenger - recursion on all permanentsArchpriest of Shadows - recursion on creaturesStitcher's Supplier - self millStorrev, Devkarin Lich - recursion on creatures and planeswalkersDreadhound - self mill and pings your opponent whenever a creature hits the graveyard from anywhereOld Rutstein - self mill and gives you benefitsSlogurk, the Overslime - takes advantage of lands getting milledLaboratory Maniac - self mill win conditionDreamborn Muse - fun mill card but risky for you too unless you have a way to replenish your library (options below)Other non-creature spells that you may find useful:Reanimate - self explanatory lolRegrowth - recursion of ANY card including non-creature spellsAltar of Dementia - great potential especially with recursion - you can mill yourself OR opponents with zombies tokensFeldon's Cane - make sure you don't actually mill yourself and loseGaea's Blessing - similar to Feldon's CaneSinister Concoction - cheesy removal but I like it in this kind of deckSultai Ascendancy - self millBala Ged Recovery - similar to Regrowth but can also act as a land - flexibility is keyThassa's Oracle - self mill win conditionJace, Wielder of Mysteries - self mill win condition in planeswalker formEndless Obedience - recursion of creatures but you can use your little zombies to convoke it out cheaperRise from the Grave - recursion from ANY graveyard meaning you can grab a creature an opponent milledStitch Together - recursion of creatures and very easy to get threshold in this deck to cheat the creature into playVat of Rebirth - recursion that takes advantage of your creatures dying including your zombie tokens (yes, true!)Rise of the Dark Realms - the ultimate creature recursion cardCards to consider removing:Boretuk Bonerattle - a little too slow and other creatures can offer better synergies - domain is also inconsistentElvish Rejuvenator - doesn't actually mill the cards which doesn't help with SidisiFlitting Guerilla - fun but hard to pull off the battle advantage in EDH/CommanderHouse Guildmage - the surveil in this case is a little too expensive and it won't trigger SidisiHypnotic Grifter - same as House GuildmageMystic Snake - great card but doesn't really fit with the deck unless you plan on flashing it from the graveyardSeeker's Squire - doesn't actually trigger Sidisi - the effect from explore doesn't actually mill the cardScout the Borders - same as Seeker's Squire - doesn't trigger SidisiGarruk Relentless - fun card but doesn't really fit here, even when flippedInvasion of Arcavios - I don't think you're playing with enough instants and sorceries to take good advantage of thisAlso, just a random side note - EDH/Commander decks definitely need more than 30 land, especially when you're milling yourself as well. I would suggest between 35 and 37 in this deck, since it's relatively low casting, to make sure you can actually play out your curve properly.There are plenty of other cards that could work as well but these were the ones that came to my mind quickly. Again it all depends on how YOU want to play the deck, so make sure you're not sacrificing the fun of playing this your way just because another card is good on it's own, or because I made a suggestion. This is your deck, not mine, and you need to be happy playing it.Good luck and have fun!
Sidisi was more for colours than actually using her ability and it's also a nice bonus effect. She was also sitting on my table, and I don't own a Muldrotha. As for the cards you've suggested, I don't have any or they're all in other decks! Thassa's Oracle, Jace and even Lab Man are all permanent residents in my Jin-Gitaxias deck. Reanimate is also in my Athreos Aristocrats.Rejuvenator is actually in here for ramp, same with Seeker's Squire and Scout the Border.I did mention in the description that the Grifter is also in here until I can obtain a Ledger Shredder. I just happen to have Grifter and it's a recurring source of Connive, unlike all my other Obscura cards. Similar story with House Guildmage too, having that recurring Surveil, as I skipped out on the sets after Khans of Tarkir until Neon Dynasty. Managed to get a few random cards here and there from an event I did in that time from Ravnica, but nothing really outside of that.Invasion of Arcavios is also in here more for the front side than the back one. It being a tutor allows me to search out very important cards like Living Death or Damnation!The land situation is an interesting one, because I do have rocks and a lot of my lands search out other lands. 7/30 actually search for other lands, 5 of which target Basics also triggering Bonerattle's Domain ability, and 12/30 of them are dual-colour. I've also found that in Commander, having mana rocks instead of some lands is actually more beneficial since it reduces the likelyhood of finding lands late game and accelerating the game.I'll look out for some of the cards you've mentioned, though. And if I can track down Muldrotha, I'll swap that in over Sidisi!
All good! Hope I helped a little. Since it looks like you've now swapped for Muldrotha as your Commander, as you mentioned in your update 2 below, that could change recommendations as well. You may want to consider a few less instants and sorceries in place of creatures, enchantments and artifacts that do similar things, since Muldrotha can bring one permanent of each type back once a turn (that also includes planeswalkers and battles!). So if you have an enchantment that acts as a removal card, like Seal of Removal, Seal of Doom or (my favourite) Sinister Concoction, you can essentially use them every single turn one time by recurring them, rather than having an instant or sorcery that is only good once. Or other things, like Spore Frog or Siren Stormtamer, which can protect you and your permanents from being damaged. I have a Muldrotha Commander deck in my deck list. Feel free to take a look if you're curious. Either way, I hope this works well for you and is as fun to play as it looks.
UPDATE 2:-Archaeomancer-House Guildmage-Exploration-Mystic Snake-Garruk Relentless+Eternal Witness+Sultai Ascendancy+Slogurk, the Overslime+Soul Swallower+Storrev, Devkarin LichReplaced Sidisi, Brood Tyrant with Muldrotha, the Gravetide.Muldrotha is actually better for this deck as more cards can be recurred from the deck. While the zombie tokens are actually great to combine with cards like Dread Return and Undead Alchemist, I think that Muldrotha recurring ramp and lost cards to unfortunate boardwipes is better. Especially since I keep milling out cards like Honoured Heirloom.Eternal Witness is replacing Archaeomancer since for one less mana, it swaps purely instant or sorcery for ANY card in grave.Slogurk takes Exploration's spot as it is not only triggered very quickly by the New Capenna lands and general mill, but can also return said lands to be used again and filter the deck faster!Sultai Ascendancy is replacing House Guildmage, as I was after a more permanent version of Surveil and the Ascendancy is that in all but name. Same effect, just spelled out in full.As for Garruk, I just wasn't feeling him. Never got to cast him either as when he did appear, I never even got to cast him due to being too short lands for the longest time without ramp. Probably needed to shuffle the deck a bit better, but still. Same with Mystic Snake. While a counterspell on a creature is great, I have other things that need to be played a lot of the time.