Werewolf Mk2

by razzymitaz on 29 May 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Sorceries (4)


Enchantments (1)

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Deck Tags

  • Red
  • Green
  • Gruul
  • Human
  • Werewolf
  • Human Werewolf
  • Wolf
  • Garruk Relentless
  • plainswalker
  • Mountains
  • forests
  • Standard
  • Extended
  • Vintage
  • Legacy
  • Modern

Deck at a Glance

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This deck has been viewed 1,185 times.

Mana Curve

Mana Symbol Occurrence

0001525

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Werewolf Mk2

ummm why in the world do you only have one moonmist in a werewolf deck? Get them out of the sideboard and into the deck. Also get some instigator gang's in there.

1
Posted 29 May 2013 at 23:17

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it runs better without lots of the moonmist, just getting out the humans and immerwolf then don't play and flip, then you have such a wall. if no immerwolf you force them to play 2 cards to transform back by which time its normally expensive cards left. give it a shot need to take some early damage to the face sometimes, but found if survive to change leaves you with enough to block and hitting for 9-11 and they either take or lose creatures. i'll have a look at the instigator gang cheers

0
Posted 30 May 2013 at 22:56

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waiting for some instigator gang cards to swap in

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Posted 31 May 2013 at 13:28

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i have a werewolf deck as well you should check it out

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Posted 03 June 2013 at 16:03

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just put up my mk3 of this using the instigator gang, works well, still wish for the huntsmaster of the fells

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Posted 11 June 2013 at 16:36

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