Werewolf Mk1

by razzymitaz on 14 April 2013

Main Deck (60 cards)

Sideboard (15 cards)

Enchantments (3)

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Deck Tags

  • Red
  • Green
  • Gruul
  • Human
  • Werewolf
  • Human Werewolf
  • Wolf
  • Standard
  • Extended
  • Vintage
  • Legacy
  • Planeswalker
  • Garruk Relentless
  • Modern
  • Mountains
  • forests

Deck at a Glance

Social Stats

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Like

This deck has been viewed 886 times.

Mana Curve

Mana Symbol Occurrence

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Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Werewolf Mk1

open to ideas and changes as they come

0
Posted 14 April 2013 at 22:53

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you should add some huntmaster of the fells. it would be great in this deck.
If your only running one young wolf, you shouldnt use any. or you could just take out the ranger's path for more young wolves.

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Posted 14 April 2013 at 23:27

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If you put in huntmaster you have to take out immerwolf. both cool cards for werewolves but not together.

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Posted 15 April 2013 at 01:01

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Why doesnt he belong? he is a human werewolf like the rest of them.

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Posted 16 April 2013 at 22:08

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He does belong. But with huntmaster you want him to be constantly transforming so you can do more cool stuff with him, immerwolf stops him from transforming.
Edit: why is there no mayor in here?

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Posted 18 April 2013 at 22:04

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cheers for ideas

0
Posted 18 April 2013 at 21:57

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