razzymitaz

17 Decks, 8 Comments, 1 Reputation

done it in the mk2

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Posted 12 June 2013 at 06:26 in reply to #344712 on Dimir Zombie Mk1

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just put up my mk3 of this using the instigator gang, works well, still wish for the huntsmaster of the fells

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Posted 11 June 2013 at 16:36 in reply to #358614 on Werewolf Mk2

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waiting for some instigator gang cards to swap in

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Posted 31 May 2013 at 13:28 in reply to #358614 on Werewolf Mk2

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it runs better without lots of the moonmist, just getting out the humans and immerwolf then don't play and flip, then you have such a wall. if no immerwolf you force them to play 2 cards to transform back by which time its normally expensive cards left. give it a shot need to take some early damage to the face sometimes, but found if survive to change leaves you with enough to block and hitting for 9-11 and they either take or lose creatures. i'll have a look at the instigator gang cheers

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Posted 30 May 2013 at 22:56 in reply to #358614 on Werewolf Mk2

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this was the starting place other marks of the deck will appear after a re jug. keeping a list of decks in case i ever want to go back and change a different way. they might be in the revision ;-)

posterity was word i was looking for

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Posted 25 April 2013 at 18:15 as a comment on Dimir Zombie Mk1

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jace's phantasm is any cards and undead alchemist exiles creatures that hit graveyard but only from when it come on to the battlefield, tends to be 10 + cards in there before i see the undead alchemist

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Posted 25 April 2013 at 16:34 as a comment on Mono Blue Mill Mk1

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cheers for ideas

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Posted 18 April 2013 at 21:57 as a comment on Werewolf Mk1

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open to ideas and changes as they come

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Posted 14 April 2013 at 22:53 as a comment on Werewolf Mk1

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