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NEW TITLE DUE TO POPULAR DEMAND!!! My first attempt in a multiplayer deck. I think it came out quite scary. What do you guys think?
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Okay, scary deck, you are right. It has one big, glaring problem that is common to decks that people build when they are noobs to multiplayer deck building. You have to try and stop all the other players from killing you while you hate on all of them. This deck, and all of the cards in it, will draw fire at you starting early in the game and continuing until your early demise. It will unite your opponents against you. You will be focused and will not have the right to complain about it because when you built this deck you though "I should build something that will be big and flashy and scary". In a multiplayer game one has to be careful about how much attention they draw to themselves. If you look like you are, or could be, an obvious threat to everyone at the table, then everyone at the table will kill you. Don't get me wrong, you SHOULD be a threat to everyone at the table, but you either need to be sneaky about it, or some how be able to deal with hate from all over the table at the same time. If you want to play this deck, cool, but you will need to change it to give you a major boost in survivability. Get some walls, life gain, or SOMETHING that will keep you alive. That, and, when playing this deck, be very VERY conservative about when to let your opponents know what your strategy is. Remember my Nacatl and Zombie decks? Both of those are big and powerful and scary, but in both decks, they don't become obviously deadly until I drop the right card, at which point I'm ready to kill, kill, KILL.
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As a note, I just realized that you do have a decent amount of life gain, but all of it will also draw hate (blood tithe, esanguinate, siphon soul), so again, be VERY careful about when you play it. I would suggest adding some kind of mana ramp in to here beyond your cabal coffers so that you can take greater advantage of your "x" cards faster. Also, with a bond of agony combo, this looks like it may be a deck that can win on turn 2 or 3 *provided you gained life or other players took damage between turns 1 and 2), which isn't typically cool in "casual" multiplayer games. Remember, it's not sporting to make people rage quit. :) Guidelines for casual games that I use on Cockatrice: no p9, no legendary eldrazi, no t3 wins, no infinites, no mass land destruction, if you must leave only do it before you do anything on your turn, free mulls until you get at lest 3 lands Again, these are guidelines, of my own invention, which most players appreciate. If you kill the whole table on turn 4 - 6, they will probably still think you are a jerk and flame you/not want to play with you again.
I was thinking about this, and for now the only thing I did is to add a bit of ramp. Sure I could add some defensive creature or spell, Wall of Shadows came to mind, but I'm really not sure what to remove here. Sure the main focus would be the "x" cards, but still a single Syphon Soul is a 6 total damage and 6 life gained. That's a lot. I'll probably try and remove those, even if that feels so wrong. But as you said, it's probably the only way not to be gangbanged. As for bond of agony don't worry. I have no intention of using it for a cheap win. I know a bit of etiquette lol.
In that case, all you need is to playtest it, figure out how best to manage the cards and deck specific strategy, and see if it can win at least 1 in 4 games (assuming 4 person multiplayer).