RaymondKira

16 Decks, 33 Comments, 1 Reputation

Vapor Snag = Unsummon and 1 point damage

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Posted 11 January 2012 at 05:33 in reply to #227283 on Standard White aggro/control

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The Sundial keeping your tokens in play is just a show for you opponents. Also I had not realized that with Hada Freeblade and Kazandu Blademaster, their abilities trigger as well so they would have an additional 16777216 +1/+1 counters on them.

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Posted 11 January 2012 at 05:25 as a comment on Mimic of the Infinite Warlords

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I do know what you are talking about, but because Mimic Vat adds to the token "Exile this creature at the beginning of the next end step" to the token all the tokens would be exiled. Also Rhys the Redeemed is Modern Legal. So I will swap out the Coat of arms for him because the Coat of Arms was more of a filler card anyway.

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Posted 11 January 2012 at 05:12 in reply to #227300 on Mimic of the Infinite Warlords

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I was kinda hoping that when I suggested Champion of the Parish that the Elite Vanguards would have been replaced. Though I didn't think of the Mirran Crusader as a card for this deck because, to me, this deck seems to want to be aggro/control and quick. But thinking about it I can support the Mirran Crusader with you.

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Posted 11 January 2012 at 03:02 in reply to #227091 on Standard White aggro/control

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The problem with the agent is that he would be the only infect creature, with no way to proliferate the poison counters should he die it is almost a useless creature spot being used in this deck, were every spot counts.

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Posted 03 January 2012 at 06:00 in reply to #225501 on Standard White aggro/control

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Hey man I had to go looking at the gatherer on the magic site for the cards in standard looking for a better 1 drop to fill the spot of the elite vanguard.

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Posted 03 January 2012 at 05:58 in reply to #225768 on Standard White aggro/control

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Here's a one drop Champion of the Parish, This way if you bounce your own humans with Venser, he keeps getting stronger and stronger.

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Posted 02 January 2012 at 22:20 as a comment on Standard White aggro/control

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That's alright man. I can understand the difficulties of having a narrow selection of cards, so that is why I try to suggest things to try.

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Posted 02 January 2012 at 20:12 in reply to #225579 on Black control

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I forgot 3 In cards.
Skeletal Grimance - +1/+1 and grants regenerate for 1
Unholy Strength - +2/+1 for 1, and its classic
Painful Quandary - 5 damage or a forced discard jsut to cast a spell. Can be devastating.

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Posted 01 January 2012 at 06:46 in reply to #225497 on Black control

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I am not entirely sure how this deck works, but personally I have a few things that I would do. I am making a list (of my opinion so please don't hate to much) of what I would do with the cards here. If you can see about switching up the "Out" cards for "In" cards and see what you can do with them.

Out:
Barony Vampire - Vinalla 3/2 for 3 mana.
Moriok Reaver - Vinalla 3/2 for 3 mana.
Zombie Goliath - Vinalla 4/3 for 5 mana.
Warpath Ghoul - Vinalla 3/2 for 3 mana.
Hand of the Praetors - 1 other creature with infect.
Corpse Cur - 1 other creature with infect.
Wooden Stake - Nice vampire hate, but the +1/+0 I find dont matter in the late game.
Golem Artisan - Not to many artifact creatures
Duress - For one more mana you could target creatures with Distress
Assassinate - Sorcery speed creature kill, the Royal Assassin is better becasue it can be used at instant speed creature kill
Deathmark - color spesfic creature kill, I am not a fan.

In:
Vampire Nighthawk - Flying, Deathtouch And lifelink all at once. need I say more?
Gatekeeper of Malakir - Solid 2/2 for 2, and a possible creature kill for 1 more.
Leaden Myr - Mana help.
Sylvok Lifestaff - Life gain if a creature of yours dies.
Bladed Pinions - Grants flying and firststrike for a fairly cheep cost.
Sorin Markov - life steal, life control and possible turn control.
Corrupt - great in the end game.
Diabolic Tuter - touter yourself anything you need.
Doom Blade - Nonblack creature kill.
Bump in the Night - Player only lightning bolt.
Sorin's Thirst - life steal.
Distress - For 2 mana can target any nonland card.
Profane Command - choose 2. life drain, reanimate, creature kill, fear bonus.
Royal Assassin - Creature Kill on any turn.
Vengeful Pharoh - Deathtouch, and if he is in your grave yard creature kill and he reanimates himself.
Cadaver Imp - Creature revival.
Shriekmaw - Evoke for Terror ot pay 5 mana for a 3/2 fear with Terror built in.

Maybe:
Sutured Ghoul - needs you to have alot/powerful creatures in your graveyard and he makes it hard for reanimating.
Devouring Swarm - Have to sac your creatures to make him stronger.
Crypt Ripper - Shade powers are good but can take alot of mana
Snapsail Glider - may not have metalcraft
Demon's Horn - Lifegain, but can take space
Crystal ball - Scry is good but sometimes gets accessive
Rise from the Grave - Expensive Reanimate
Consume Spirit - Life steal or creature kill.
Gravedigger - more expensive than Cadaver Imp.

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Posted 01 January 2012 at 06:31 as a comment on Black control

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I would think they should go into the sideboard because if you are facing a slow deck the last thing you need is a combat stall, however if the opponent is fast and aggressive all you have to do is side them in. The only thing is with the deck as is, other than your enchantments I am not sure as to the Venser targets you currently have in it.

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Posted 01 January 2012 at 05:43 in reply to #225320 on Standard White aggro/control

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I can understand the want for a relic-warder or a fiend hunter, but with their abilities what ever you exile with them will just come back once Venser takes them out, plus creatures are easier to kill than enchantments. However when they come back you can choose a new target for them and trigger Mentor of the Meek's ability over and over again. It is personal choice really.

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Posted 01 January 2012 at 05:40 in reply to #225333 on Standard White aggro/control

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Sorry for the delay in replying.

Now Trample deals damage to the creature. If the damage that would be dealt exceeds the creatures toughness, the remaining points continue to the next creature/player. However Heart of Light prevents all damage that would be dealt to the creature. Which would mean that the total damage to the creature would be effectively 0 and not the X total damage that the creature would have been dealt.

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Posted 31 December 2011 at 03:37 in reply to #164649 on Ultimate Attack and Defence

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I think it looks good, though I am unsure were the room for improvement is, though I can see that there is room.

Thank you for putting the deck that my brain has been trying to figure out how to build on here, lets just see were the improvements can be.

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Posted 31 December 2011 at 03:30 as a comment on Standard White aggro/control

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I do agree with likethat were some zombies could be replaced.

1. Maggot Carrier for Festering Goblin would be an easier trade off.
2. You do have Severed Legion in your side deck, why not switch it for the Scathe Zombies so you have the Fear in there.
3. Warpath Ghoul is a nice little 3/2 for 3 mana but I am not a big fan of it. I am a fan of Shepherd of Rot on the other hand. It costs one less and deals damage for each zombie you have on the field. Combos great with Cemetary Reaper spawning Zombies for you.

Also check the Lord of Undeath, gets boosts from all you other zombie boosters. (just incase you didn't know)
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=129629

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Posted 31 March 2011 at 12:48 as a comment on Zombieland

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Haakon would be awesome but bewteen the Knight Exemplar's and the Elixir of Immortality, it is just not needed. Though I can see the alure of him, so I will put him in the side deck. Thanks

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Posted 31 March 2011 at 11:59 in reply to #143083 on Heven and Hell's Knights

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Swap Scalding Tarn, Misty Rainforestk, and Marsh Flats for the M11 dual lands. would be the only thing I would do/

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Posted 28 February 2011 at 12:37 as a comment on The Way of the Five Stars

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What happened to Pacifism. I think that the origonal concept would have been good. to bad I didn't get to see it.

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Posted 28 February 2011 at 12:31 as a comment on Bazaar Vatmother

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Sword of Body and Mind to add an extra 10 cards per hit on a player, maybe.

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Posted 23 February 2011 at 13:27 as a comment on He sits on his throne and laughs

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I have three simple(ish) ideas to make this deck better.

1. Less Non sliver creatures for more Slivers.
2. Make 5 colour to add Sliver Legon
3. Coat of arms (Just cause)

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Posted 23 February 2011 at 13:18 as a comment on Sliver

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