Heir Deathpunch

by Rayanth on 31 December 2014

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Getting back into magic after a 10 year hiatus. Only collecting M2015 and later, so this deck uses only those two sets.

This is not likely to be a tournament runner as there are lots of counters to the mechanic, but it should be fun in casual play.

Comments incredibly welcome, I'm rusty and was never good at deckbuilding to begin with. Remember, stick to only KTK and M2015. Willing to go G/R if it helps with the overall idea.

How to Play

Heir of the Wild buffed with Roar of Challenge and having a power 4+ creature out will make Heir indestructible with deathtouch and force everything to block him. distribute 1 damage to each blocker to kill them all. Keep giving him +1's to kill more creatures as necessary. The big guns in the deck are intended to follow the Heir for the kill, and to give the 4 Power creature out there to give him his ability to begin with.

Deck Tags

  • Standard
  • Deathtouch
  • Indestructible

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000046

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Heir Deathpunch

For starters, I think you should be running at least 22 land. 18 won't be enough if you want to be able to cast the Silerbacks and Packleaders consistantly- even with 4 elves. And that means you'll only have 4 cards to trigger the Ferocious on your Heir, Savage Punch, and Roar of Challenge.

Also, you are running Harden Scales but no cards that have counters or that give counters. There are a bunch of decent cards that give counters from the sets you're looking at- Dragonscale Boon, Incremental Growth, Hunt the Weak, Living Totem, and Genesis Hydra to name a few. And if you want to focus on counters, Tuskguard Captain gives all your creatures with counters trample.

Additionally, if you like the Packleader, you should try to find more cards with 3+ power to run so you can keep drawing those cards. M15 has cards like Centaur Courser, Invasive Species, Roaring Primadox, or Soul of Zendikar. KTK has Hooting Mandrills, Longshot Squad, Sultai Flayer, Temur Charger, and Wooly Loxodon to name a few. And there are some pretty neat little combos that you can pull off with these cards- Invasive Species makes you return a permanent- so bounce a card like Centuar Courser to replay and draw an additional card. Roaring Primadox does the same thing, just every turn. Returning Living Totem or Genesis Hydra let's you get their Enter the Battlefield abilities again AND get another card draw trigger from the Packleader (Hydra only there). Soul of Zendikar let's you put a 3\3 into play as an activated ability. Another good interaction would be Feral Incarnation- sure it costs 9, but it does convoke, but with the Packleader out, it could read put 3 3\3 green beasts into play and draw 3 cards for 8G. With a few other creatures out and you bring the casting cost way down. It's also fun to Hunt the Weak with your Hornets Nest. Fight their biggest creature, lose your nest, but gain X flying deathtouch creatures.

Just a few things to try. Hope this helps!

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Posted 31 December 2014 at 19:01

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thanks for the reply, I'll take a closer look at your suggestions.

I can see now what mistake I made with Harden Scales - I was thinking it would affect any of the +1/+1's occurring in the deck, but now realize it's just tokens, and those aren't getting tokens. So I'll replace the Harden Scales for sure..

Some of your other suggestions sound very intriguing. I'm still getting a feel for what's in the sets I have access to, so I was building the deck mostly on keyword searches to start with.

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Posted 31 December 2014 at 22:23

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