Chandra Ablaze

by Rawrzalicious on 13 March 2012

Main Deck (60 cards)

Planeswalkers (4)


Enchantments (2)


Land (25)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

My take on Chandra Ablaze's deck in DotP2010. Her deck provided the basis, and I modified it.

UPDATE 4/7/12: Revamped this deck to 60 cards with what I had IRL to help with the mana problems I was having with it before IRL.

Check out my MTG Blog:
http://hymntotourach.blogspot.com/

Deck Tags

  • Burn

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 2,144 times.

Mana Curve

Mana Symbol Occurrence

000550

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Chandra Ablaze

I ran a similar deck before, however it used proliferation and splashed blue. Inexorable tides will allow you to proliferate your chandra by enough to use her every turn. Combine this with chimeric masses for creatures which will scale per turn, and you will have a pretty decent deck on your hands.

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Posted 13 March 2012 at 23:32

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Thanks for the suggestion, bro! I'll think about including that in here, that sounds like a solid addition to this deck. :D

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Posted 13 March 2012 at 23:45

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Have you thought about adding Kiln Fiend or Chandra's Pheonix? I would replace Fiery Hellhound and Inferno Elemental but thats just me.

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Posted 24 March 2012 at 06:23

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Both Kiln Fiend and Chandra's Phoenix are nice, but Fiery Hellhound can swing for five/six damage consistently with his ability after his sickness is off. Inferno Elemental is a good blocker, especially against stompy decks, because he's essentially a 7/4 and can kill small deathtouch and lifelink creatures before they can get anywhere near him. I do appreciate the suggestions, though.

Kiln Fiend would be good if he could consistently get the +3, but if I don't have any instants/sorceries in my hand (which, surprisingly, has happened in this deck) or I can't play them, he's just a 1/2.

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Posted 24 March 2012 at 06:31

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swing for five/six damage on turn four, and then for more consistently after*

Sorry. Long day/night.

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Posted 24 March 2012 at 06:34

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Also, a friend of mine used a Chandra's Phoenix against one of my blue control/mill decks, and every time he would return it to his hand, it would get counter immediately after, so having personal experience against it, I don't prefer it in this deck. Like I said before, I'd rather have a 2/2 that can grow as my mana pool does (and two of these bad boys and Inferno Titan have helped me win in otherwise unwinnable matches, because my opponent could only block two and I had enough either way to pump one of them up just enough for the kill.) than just a 2/2 with haste and flying or a 1/2 that only activates when I have cards in hand and I'm willing to play. Bleh, sorry for the lengthy response, I don't mean to sound like I'm shooting your response down or anything, I just have really good reasons for keeping Hounds and Inferno Elemental in there.

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Posted 24 March 2012 at 06:39

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