While I appreciate your comment, I've decided to keep the townships out of the deck. By keeping the plain count as it is, it allows me to keep slightly greedier (and faster) opening hands. Being able to drop 1st turn champions and 2nd turn elite inquisitors more consistently is not something I'd overlook, as you want a first turn champion more than a first turn pilgrim. In some circumstances in the mid game it can also help me get out my sublimes in the worst of mana conditions, and although the township helps me in the late game, I feel like it doesn't quite stack up.
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Faith's Shield - 4 of them. I can't emphasize their importance enough in a format full of bant control and red burn spells; as not only do they protect u, but they can get you through blockers too.
Thanks, the only thing I'm still playing around with in this deck is some gavony townships, but it's definately very strong as well as fun
I've made a similar style deck, and since you caught my mistake on one of my decks I figured I'd give my input. Firstly, I strongly disagree with the zealous conscripts, they do not have a clear purpose in the deck, and rather it seems you just put them in because you felt like they were a good 5-drop. While this may be true, I feel that there are much better (and cheaper) alternatives. Some options include Rakish Heir, Vexing Devil, and maaybe even Markov Blademaster simply because a turn 3 blademaster can get pretty crazy pretty fast, especially with removal to clear a path. Vampiric Fury works pretty well as a combat trick at +2/0 first strike, and Olivia Voldaren if you are indeed still looking for more high cost cards, as this also synergizes with the blademaster, working to buff it even further.
nice catch, my mistake
not including snapcaster was purely a price issue