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OK lets start with the cipher cards. They only work if you hit your opponent with them so once the card is ciphered onto your creature how is it going to get past your opponents defense? Those cards only allow you to tap cards only after they hit but you will need them to act before you hit. I would rather use cyclonic rift at least for hidden strings which is next to useless if you ask me. I can see the Hands of Binding being useful since you can keep a creature tapped from turn to turn and that may gain you an early to mid game edge and is cheap so its up to you to keep em.Cant you find a better enchantment than Forced Adaption. Seems like a waste of an enchantment to me. I like my enchantments to either help all my creatures or negate some powerful opponents creature. If you want lots of counters then give this creature a try......Meet the awesome Primordial Hydra (bows deeply). I've seen these creatures get over 400/400 before. Yes that 400 attack and 400 defense. How would you like to have one of those swords to plowshared :). Do I have an evil mind or what.Now get crackin and fix your deck.
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