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Skulk, a mechanic that cares only about the power of creatures, plus Assault Formation, which has your creatures deal damage equal to their toughness instead of their power. Make sure those creatures have a decent butt and it sounds like a good deck.In the end, I wound up cutting everything that actually had Skulk in favor of tougher creatures, but I kept the Skeleton Keys because, A) it's cute, and B) watching an essentially 6/6 giant statue sneak under the opponent's defenses to bash them in the face is- okay, so it's just reason A. It's cute.Suggestions are always welcome.Edit: No longer three colors, thanks to a suggestion from Dedwards.Edit, the Sequel: Back to three colors, took out Sight of the Scalelords and replaced with Behind the Scenes to make Skulk more reliable. Also replaced Ancient Crab with a more three-color-friendly Wandering Tombshell. I kept the Skeleton Keys so your creatures more reliably have Skulk when you're still waiting for Behind the Scenes, and to filter through your deck faster to find what you need.
Not a lot of removal here. That could probably be worked on. At its heart, this is an aggro deck. Try to make the game end fast enough that four Ruinous Path are enough.You want Assault Formation out as fast as possible to better make use of your high-toughness creatures. Throw a Skeleton Key on one and you're sneaking a 4-6 power creature past their blockers on a technicality.Just picture a turn one Skeleton key into a turn two Assault Formation into a turn three Guardians of Meletis. Go on, picture it.Hear that? That's the sound of all your friends simultaneously deciding not to play with you again.
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Assault Formation + Skeleton Key is genius. Well done. That said, I think it's possible to eliminate a colour (I'm looking at black), which would help out with the mana base. We could possibly include better high toughness creatures, but I've yet to do a Gatherer search to find out which ones.
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Alright, good call. I put together the mana base before I finished building the deck, while I was still looking at some other black creatures. Namely, Farbog Revenant. I hadn't noticed afterward that only 8 cards here use black mana. I'll tidy that up. Thank you. :)
I just found the perfect reason to put black back in:Behind the Scenes
I'd just thought of that before I went to bed. Swap out Sight of the Scalelords for it, make Skulk more reliable. I'll change it again when I get home and can use the decklist from Cockatrice to put the right lands back.
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I think (if you can of course) add more creatures and take out the naturalize. But thats just my opinion. I really like the deck idea tho. props
Probably, yeah. It depends a bit on everyone's local metagame, and I don't usually have anyone else to play against. Yeah, I could see swapping it out for another playset of creatures. Maybe Hitchclaw Recluse, if you don't mind pushing more 3-drops. Or Loam Larva might be good, though weaker physically.
Replace guardians with wall of tanglecord. It's just a better card.