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Play the Floral Spuzzem, swing with it while R&D's Secret Lair, due to the meaning of it's text (IT makes the decision), you target it with Quickened Time Warp, giving the new player a turn. Game over due to stalling. R&D's Secret Lair Legendary Land ----[R] Play cards as written, ignore all errata. T: Add 1 to your mana pool.
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y do u need time walk, the spuzzman can never make a decision because has no mind of its own, u would have just put a stop to the game right then and there
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Exactly. But until it has it's own turn, it can't be called on stalling. This way, it gets DQed, and not me.
nice
I made a mistake, Time Walk doesn't give the Spuzzem another turn, so I switched it to Time Warp, which does. Thanks for not thumbing it down guys!
Freakin' A man... What if you also played a spell to take control of target player's turn? Would space collapse?
Haha! I think so...(insert emoticon)