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Basically a wall deck that gives the player hexproof until the win condition can be made (generally stalling until I can destroy eternity vessel with dismantle and place it on the darksteel reactor).
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Axebane Guardian is another defender which adds mana equal to the number of defenders you control. It costs {1} more than Overgrown Battlement and has 1 less toughness, but it tapps for any colour mana, negating the need for Prismatic Omen.Carven Caryatid is a 2/5 defender that draws you a card.Traproot Kami is a better Wall of Vines.Your artifacts are important, so Ancient Stirrings would be useful. It also helps lower the number of copies of non essential artifacts to about 2x, and important artifacts to 3x, lowering your card count. Doubling Season would help speed up Darksteel Reactor and makes Eternity Vessel twice as powerful. If you can find a way to safely tap it, Gilder Bairn would help here too. Vigor and Witchbane Orb don't seem to be doing much for you here. You need to drop 12 cards to reach 60, and these two, Sedge Scorpion and Dismantle look like good cards to drop, especially if you include some of what I suggest. If you're playing the charge counter game, you may want to consider these:Surge Node - Six charge counters on whatever you want over six turns. Twelve over six turns if you have a Doubling Season out. Coretapper - A charge counter on whatever you want every turn, with a once off two charge counters by sacrificing it. Doubling Season works well here too. Power Conduit - Moves around and / or changes charge and / or +1/+1 counters. Doubling Season will double the counters put onto the second target, ie. remove one, place two. Shrine of Burning Rage - A possible replacement for Darksteel Reactor. With enough charge counter manipulation, Doubling Season, and / or Paradox Haze, the Shrine can reach critical mass quite quickly. Golem Foundry - Another possible win condition. Works wonders with Doubling Season. Everflowing Chalice - A good charge counter based mana ramp card.
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