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My take on a white/red human deck. It ramps very quickly, especially if you get champion down in turn 1, and all those tokens can do some serious damage with a little help from Accorder + Hero + Automaton. Ideal start: Turn 1: plains + champion Turn 2: land + townsfolk + attack (3 damage) Turn 3: land + silverblade + attack (10 damage) Turn 4: Automaton + attack (22 damage) That's a potential 35 damage by turn 4, and its just one of many ways you can finish the game early. Also Lavamancer + Pillar + O-ring + Bonfire combine for a decent amount of removal, which will help keep opponents in check.
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Great deck. I've seen a lot of takes on G/W and R/W humans lately. You've built an interesting spin on it with the Lavamancer and control. I like that it's standard as well. Did you consider replacing the O Rings with Fiend Hunters? They're somewhat more fragile, but they'd add to your human creatures. Please take a look at my deck, Mono White Humans and Angels. http://www.mtgvault.com/ViewDeck.aspx?DeckID=344648
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I did consider that, but like you said they're more fragile, and I use the O-ring in large part because it adds flexibility by also being able to take out artifact and enchantments if needed.