It's very uneven so far. If you get a good starting hand, this deck can be amazing (turn 3 win is possible), but a bad starting hand can really leave you struggling to do much of anything. As such it's fun for casual play, but I'd never use this for a tournament.
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First advice is to always stick to 60 cards. The reason is very simple, not all your cards are equally good, so you want to stick to as few as possible, in order to give you a better chance to draw the best ones. Secondly you are going to have mana problems with only 22 lands out of 74 cards, and none of them multicolored. I'd stick with 22 for a 60 card deck, and try to include some multicolored ones. Third you should look into getting some more low cost creatures, in order to give you a better start. If you're going for control, creatures like Gideon's Lawkeeper or Typhoid Rats might fit the bill, and they're both common so should be easy to get. (also both legal in standard).
Actually disregard the removal spell comment, I missed the O-rings for some reason. You should be good to go in that regard.
Heh, interesting combo. So basically you just need to get both enchantments down, and do one damage to your opponent or gain one life yourself, and you win. If I were you I'd add some dark rituals to help you get it down faster, and maybe a few more removal spells to keep you alive until then, but otherwise I really like it.
You're going to face some mana shortages here, which will slow you down. You will do better if you drop 4 of the wolves, and replace them with 4xRootbound Crag or 4xCopperline Gorge
Did you consider adding in a couple of Mana Leaks ? You have the blue mana anyway, might as well take advantage of it.
Since you're going almost entirely black anyway, and you don't have any multicolored lands, you'd probably be better of just ditching the red part of the deck, and focus on making a mono-black deck. As for cards to get, if you're going black, you really should have either Doom Blade or Go For The Throat, pretty much regardless of what theme you choose.
A werewolf deck without Moonmist is somewhat pointless, and its a really cheap card, so why not include it ? Same goes for Full Moon's Rise
I did consider that, but like you said they're more fragile, and I use the O-ring in large part because it adds flexibility by also being able to take out artifact and enchantments if needed.
How would you get it down on turn three ? Best case scenario: Turn 1: Land + Bird/elf Turn 2: Land + Another bird/elf + mulch/instict (1-2 creatures in graveyard) Turn 3: Land + ? (tree costs 6-7 mana to cast, and you only have 5)
It's a fun concept, but in the end I don't think it will work very well. I think you'll take a while to get enough creature cards in your graveyard, and even when you get there, the payoff is not the great. Also, you have nothing at all to prevent your opponent from doing whatever he wants. No removal spells of any kind, and no control.