Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
This is a mono green deck with just 8 basic lands. The idea of this deck is to endure a few hits during the first 3 turns and then build very quickly an army of big fat creatures. It has many creatures that can be played either when starting or in mid/late game (multi-kicker or suspend for example).Pros: Very aggressive deckAlmost unstoppable if it can defend itself for a few turns.Very adaptable.Cons: Kind of Slow.Vulnerable to flying creatures and to land removal.I would love some comments and advices on it to improve it.
Turn 1: Arbor elf or wild growth (if both are on hand, arbor elf on turn 1, wild growth on turn 2)Turn 2: You can start casting beasts at this point, like Garruk Companion or Gnarlid Pack.Turn 3: Wirewood Savage if your oponent is taking it slowly too, if not you can continue casting beasts to overrun them.Main:-Krosan Tusker: It's an amazing card, it's a 6/5 creature but it can be used to fetch a forest AND to draw a card.-Aspect of Hydra: A lot of permanents with 2 green symbols as mana cost, It's AT LEAST a +4/+4 for 1 mana.-Durkwood Baloth: Can be played for 1 mana or for 6. -Garruk's Companion: 2 mana, 3/2 Trample, what else do you want?-Gnarlid Pack: Low on mana? 2/2 creature. Extra mana to burn? Put as many counters as you can.-Vines of Vastwood: Protection to your beasts, +4+4 if you need it, can stop an opponent from buffing it's own creature.-Wirewood Savage: The drawwing system of the deck.-Commune with nature: With so many creatures in the deck you will always get something with it. If you need mana, get an arbor elf, if you need draw, get a wirewood savage, if you need damage, get anything else.-Manamorphose: It's a waste of it's ability to change the color of mana, but it turns the deck into a 56 cards deck.-Land grant and evolving wilds: My other deck thinners beside manamorphose. Now it's a 48 cards deck. There are no many surprises on this deck so you can play Land Grant by just showing your hand.-Arbor elf and Wild Growth: The mana fountain of the deck, so you can be able to get to 15 mana with just a couple of lands.-Forests: 8 forests, this deck doesn't need more than that and because of the rest of the cards on this deck, even if you don't get a forest on your starting hand you can still keep it!Sideboard:-Rancor in case the opponent uses a lot of tokens or other small creatures. -Sheltering word for extra protection against control, and also it is improved when used together with aspect of hydra.-Naturalize for obvious reasons.-Prey Upon is the removal of this deck-Threser Beast in case the oponent depends a lot on the lands. It's either a land removal or an unblockable creature.
This deck has been viewed 7,454 times.
Looks like a very fun and consistent deck, and a new way of abusing the old arbor elf-wild growth combo.How are your tourney standings with it? does it have issues with other tier 1 decks?
Permalink
Regarding tourneys, 4/5 matches so far. About meta decks, I only played against the Hexproof/Aura deck using a previous and less stable version of this deck and I lost but I was close.
Oh bogles, I see what you mean, I did not expect this kind of deck to be able to handle high risk/rewards decks like bogles, it looks like a lot of fun, thank you for the quick answer :):(:)(:):):(:):)
so, why evolving wilds instead of just 4 more forests? theyre useless in an mono color unless youre looking for dead shuffle.
It thins the deck, and you dont need 4 forest when you get the same result from an enchanted forest and an Arbor Elf.
LokiLionheart has deleted this comment.
Exactly, it takes the forests away from the deck. When I start drawing cards with the wirewood savage I want to draw beasts, not forests. That's why I included land grant too.