Pauper Mono Green Beast Deck

by rantifusa on 06 March 2016

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (1)


Sorceries (4)

Instants (8)


Enchantments (2)

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Deck Description

This is a mono green deck with just 8 basic lands. The idea of this deck is to endure a few hits during the first 3 turns and then build very quickly an army of big fat creatures. It has many creatures that can be played either when starting or in mid/late game (multi-kicker or suspend for example).

Pros:
Very aggressive deck
Almost unstoppable if it can defend itself for a few turns.
Very adaptable.

Cons:
Kind of Slow.
Vulnerable to flying creatures and to land removal.

I would love some comments and advices on it to improve it.

How to Play

Turn 1: Arbor elf or wild growth (if both are on hand, arbor elf on turn 1, wild growth on turn 2)
Turn 2: You can start casting beasts at this point, like Garruk Companion or Gnarlid Pack.
Turn 3: Wirewood Savage if your oponent is taking it slowly too, if not you can continue casting beasts to overrun them.

Main:
-Krosan Tusker: It's an amazing card, it's a 6/5 creature but it can be used to fetch a forest AND to draw a card.
-Aspect of Hydra: A lot of permanents with 2 green symbols as mana cost, It's AT LEAST a +4/+4 for 1 mana.
-Durkwood Baloth: Can be played for 1 mana or for 6.
-Garruk's Companion: 2 mana, 3/2 Trample, what else do you want?
-Gnarlid Pack: Low on mana? 2/2 creature. Extra mana to burn? Put as many counters as you can.
-Vines of Vastwood: Protection to your beasts, +4+4 if you need it, can stop an opponent from buffing it's own creature.
-Wirewood Savage: The drawwing system of the deck.
-Commune with nature: With so many creatures in the deck you will always get something with it. If you need mana, get an arbor elf, if you need draw, get a wirewood savage, if you need damage, get anything else.
-Manamorphose: It's a waste of it's ability to change the color of mana, but it turns the deck into a 56 cards deck.
-Land grant and evolving wilds: My other deck thinners beside manamorphose. Now it's a 48 cards deck. There are no many surprises on this deck so you can play Land Grant by just showing your hand.
-Arbor elf and Wild Growth: The mana fountain of the deck, so you can be able to get to 15 mana with just a couple of lands.
-Forests: 8 forests, this deck doesn't need more than that and because of the rest of the cards on this deck, even if you don't get a forest on your starting hand you can still keep it!

Sideboard:
-Rancor in case the opponent uses a lot of tokens or other small creatures.
-Sheltering word for extra protection against control, and also it is improved when used together with aspect of hydra.
-Naturalize for obvious reasons.
-Prey Upon is the removal of this deck
-Threser Beast in case the oponent depends a lot on the lands. It's either a land removal or an unblockable creature.

Deck Tags

  • Beast
  • Mono Green
  • Mono Green
  • Beast
  • Pauper
  • Pauper
  • DHA

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 7,454 times.

Mana Curve

Mana Symbol Occurrence

000460

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Pauper Mono Green Beast Deck

Looks like a very fun and consistent deck, and a new way of abusing the old arbor elf-wild growth combo.

How are your tourney standings with it? does it have issues with other tier 1 decks?

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Posted 06 March 2016 at 05:02

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Regarding tourneys, 4/5 matches so far. About meta decks, I only played against the Hexproof/Aura deck using a previous and less stable version of this deck and I lost but I was close.

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Posted 06 March 2016 at 05:08

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Oh bogles, I see what you mean, I did not expect this kind of deck to be able to handle high risk/rewards decks like bogles, it looks like a lot of fun, thank you for the quick answer :):(:)(:):):(:):)

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Posted 06 March 2016 at 05:10

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so, why evolving wilds instead of just 4 more forests? theyre useless in an mono color unless youre looking for dead shuffle.

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Posted 08 March 2016 at 02:09

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It thins the deck, and you dont need 4 forest when you get the same result from an enchanted forest and an Arbor Elf.

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Posted 08 March 2016 at 20:06

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LokiLionheart has deleted this comment.

Posted 08 March 2016 at 20:06

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Exactly, it takes the forests away from the deck. When I start drawing cards with the wirewood savage I want to draw beasts, not forests. That's why I included land grant too.

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Posted 10 March 2016 at 06:39

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