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Speed is the name of the game. Get creatures out and attack using unblockable sorceries and power them up to end the game asap.
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Might of Old Krosa, Mutagenic Growth, Vines of Vastwood, and Blossoming Defense are your friends here. I'd go with less of the unblockable enablers. Maybe keep the Slip Through Space because it replaces itself.
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I actually looked at all of those cards and agree that they would be very beneficial. However, I also noticed that most decks built in this fashion use the cards you mentioned so I wanted to try a different approach. Nonetheless, your suggestions are excellent ones for anyone else. Thanks for the feedback!!
+1"Vines of Vastwood", "Ranger's Guile", "Blossoming Defense" or "Mizzium Skin" might be some ideas, at last for the sideboard. If one of your creature's gets shot away it might be hard for you to get back into the game fast enough. What is the budget you had in mind? I would nevertheless add some duallands because ending up with the wrong mana might really end your game rather fast. And decent duals aren't that expensive any more. GreetingsMuktol
Thanks for the suggestion and I agree for sideboard purposes these cards could be very handy against a "kill" card deck. I will look into adding them!