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Erm ... you forgot to add a discard outlet!? Animator decks ran Mind Bomb back in the day. Turn 1: Mind Bomb, discard Nicol BolasTurn 2: Shallow Grave on Nicol Bolas, deal 7, opponent has to discard entire hand!Mind Bomb might even deal some damage on it's own :)You could also add a Wheel of Fortune for that matter, it discards your hand AND draws 7, so ideally you drop a hand full of Shadows, Ghouls and fatties and draw into animators.Also, where is Hell's Caretaker? He is the main reason why you run those Ashen Ghouls and Nether Shadows.Vampiric Tutor is restricted and has always been restricted as far as I can remember, except for Type II ("Standard").
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http://www.vintagemagic.com/blog/old-school-magic-chapter-9-reanimator-rises-to-the-top/This is the link to the original decklist. It is a way down in the article but I hope you can enjoy it.
Ah, I missed the Bazaars, that's why!Nevertheless, I've never seen someone playing reanimator without Mind Bomb, Entomb or Buried Alive, all of which were available in that period. I actually played in this era, you know. Both Entomb and Mind Bomb allow a second turn Nicol Bolas, Bazaar doesn't unless you also hold a Dark Ritual (but a 4 card-combo won't happen often enough).Maybe the missing clue is that the article says this deck was for Type 1.5, which is now Legacy. This explains the absence of Wheel of Fortune.Alan Comer was a known deckbuilder, but you have to know that everything was more casual back then and even the celebrities didn't know it all. This includes the author of the article ... it says Reanimator didn't had the necessary tools to compete, which is true, but it says Ice Age gave it these tools. This isn't true, the only cards that Ice added was Ashen Ghoul (and Zur's Weirding, which was more of a fun addition). The true gamechangers were Shallow Grave, Entomb, Buried Alive and of course Vampiric Tutor that helped to get what you needed. However, those 4 cards are from the Mirage block!