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Mill self and your opponent, if ur not winning use empty the pits and pray they don't have a board wipe. Just thinking of what to add right now, so unfinished help would be nice!
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A reliable bounce back to hand for the Pact is in order, unless you prime things just right to win. I could see a few things edging this out, but the idea is solid. Board vomits and control look like they really can lock you out, before you can hit your stride. Dark Deal is hit or miss, unless you cast it when they are at one card. But at that rate, it's still not handy as card filtering. Loxodon Smiter will kill you. And it might put out a combo or perfect hand, but it will draw them into more. Basic fetch lands to thin out the deck, or the expensive ones to ramp and thin out, are pretty much needed these days even if you're playing ONE color. Sadness.
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I added some counters to help out, and some kill spells into the side board. For dark deal is meant for cycling my hand and there's just in case they have a good hand and I don't, also it helps Sphinxs tutelage even if it does not always help, even if the card is a hit or miss but I don't mind I like taking chances. Thnc for the tips also!