Actually, this deck has worked out quite well. Its the only deck to beat the previous top deck in my play group and if winning on turn 5 or 6 is too slow then apparently I don't understand magic.
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I considered putting zombie master in but kept him out based on price and the fact that the card is so old and hasn't been printed in such a long time.
I like the deck, It has strong endgame. The only major weakness I see is if someone has a a deck that gives them either creature control or spell control in the early game. Since you don't get your heavy hitters out until turns 5-6, that peson could kill you by then. Other than that its good, oh and the mana curve is a little funky.
Oh and the fetch lands are for summoning panglacial wurm.
I looked into the cards you stated and all of them would only slow my deck down. My deck is about fast mana, which means by turn three i want 6-9 mana to pump out a creature and canopy cover them. I checked out your deck and most of the times, i only had three or four mana by turn three. Thanks for the recommendations but they would only hurt my deck.