Proliferation/Charge Counter

by rammqc on 02 April 2011

Main Deck (66 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Deck working with a lot of cards that have charge counters on it, plus working with a little proliferation on the side to help with +1+1 counters too and because proliferation kicks ass. and don't mind the peat bog, the deck started with a blue black prolif deck but changed along the way but i kept them :P.

I welcome any comment about the deck!

Deck Tags

  • Theme

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 6,021 times.

Mana Curve

Mana Symbol Occurrence

010000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Proliferation/Charge Counter

Hey! I quite like the deck; I've got a similar one for almost Standard, and I've been doing a fair bit of fine tuning recently. Basically I'll just say some cards I have in mine that I really like:
Trinket Mage does so much for this deck! He searches up Everflowing Chalice + Surge Node, which is great, and he also grabs Chimeric Mass for the win!
Treasure Mage can grab Contagion Engine, and lets you do something on Turn 3 rather than Turn 6 (so I would -2 Contagion Engine, +2 Treasure Mage) He also lets you search for other win conditions, like Steel Hellkite or Wurmcoil Engine. Finishers can be really expensive because you probably have tons of mana from Everflowing Chalice + Thrummingbird.
Voltaic Key is a good alternative to Surge Node or Unwinding Clock. He's great with Lux Cannon, and I might just put in as a 1 of to search for with Trinket Mage.
For your deck I might also suggest Wing Splicer? He lets your golems soar over a crowded board for the win.
One final problem you might have is that without Surge Node, Conversion Chamber is useless because most of the artifacts aren't getting into the graveyard. The spellbombs and other cheap 1 CMC cost artifacts that draw you cards or sacrifice for an effect can get into the graveyard early & be exiled later for a golem.
Sorry I couldn't figure out how to link to cards in the comments; hopefully you can filter out whatever useless information from there you want. There are lots of ways you could take this deck; good luck with it!

0
Posted 30 January 2012 at 21:36

Permalink

hi, thanks for your comment. i never thought about trinket mage that way and it is true that it would be a nice addition instead of the conversion chamber, that i really hate btw even if it is fairly easy to put a counter on it using either the surge node or a power conduit. As for wing splicer it would really be a nice addition to help end the game faster.
however, i dont have this deck anymore i switched it to standard not so long ago and i just realised there was a comment on my deck ;) thanks for your feedback and if you would like to look at my new version its here : http://www.mtgvault.com/ViewDeck.aspx?DeckID=315914

0
Posted 28 March 2012 at 14:58

Permalink