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Gruul Warchant accomplishes the same thing as Caterwalling Boggard but is harder to remove
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Thanks. Changed that out.
Gooooooo Omnath!
Who is the leader? cause it cant be Omnath while being a green/red deck
New Omnath:Omnath, Locus of Rage 3RRGG - Mythic Rare5/5Landfall - Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield.Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player.
Hmmm...maybe I should toss in some lifelink equipment, since Omnath is gonna be spitting Lightning Bolts?
Added some more various fetches as I remembered that they are awesome with a landfall strategy.
Also added some bounce lands for replaying lands.
I think I need to cut some stuff to make room for a a few lands. Suggestions & reasons?
Grazing Gladeheart seems weak, and you can probably pull most of the "tap to play an extra land dudes" since you have almost no draw so you're not going to have many extra lands to play.I'm converting my Damia landfall to Omnath and it's here if you're curious: http://www.mtgvault.com/doctorhydrogen/decks/omnath-locus-of-rage-edh-2/
Wouldn't it be better to try and add some draw? I wouldn't mind some suggestions there as well. Maybe Harmonize.
Harmonize is good, Soul's Majesty is solid, Greater Good is really solid and it gives you a way to mass destroy elementals to for a death blow on someone, and Collective Unconscious might be worth it if you find yourself making a lot of tokens.
I need 7 more cards to cut. Suggestions? Also, any nonbasics that I should switch to basics? Lastly, should I run more forests than mountains or keep them even? There's almost no red in the deck.
manabasecrafter.com is a fantastic site for finding what lands you can run. I think you can run a few less mountains, but you don't want to skew it too much. 12 forests to 8 mountains wouldn't be unreasonable.As for cuts I think Bow of Nylea, while a cool card, doesn't add much here. Deep Recon seems a bit weak compared to your other land ramp spells, too.
I don't need suggestions for which lands to run; I'm trying to keep it to as many basics as possible with as few nonbasics as possible, since I have so much basic land search. Just wanted some input on the basic land ratio. Typically I do even amounts, but the deck is almost exclusively green, with Omnath being the most important card that needs red. But by the time I have enough mana to cast him, I should have gotten off some land search spells, so I should easily have enough red mana by the time I need to cast him.
Just pointing it out because you missed non-basics like Stomping Grounds with are fetchable with most land fetches and also provide red, etc.Or you an be defensive. That's cool, too.
Not trying to be defensive, if it came off that way. Also....Stomping Ground is already in there...