White green aggro

by Raina88 on 22 June 2015

Main Deck (70 cards)

Sideboard (13 cards)

Sorceries (2)


Artifacts (1)


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Deck Description

A deck built around spellwild ouphe and ramping auras quickly. (Still adjusting)

How to Play

I've never built a green or an aggro deck before so I would really appreciate comments.

My thoughts are that spellwild ouphe is a two edged sword. Opponents could easily take him out because he reduces their casting cost by two as well. However, it seems that if they don't kill him quickly, he could be an 8/8 with trample on turn 3 with gigantiform. A monster on turn 4 . . .

Might of oaks would make him 15/15 with trample
Indrik umbra would make him 12/12 first strike, all creatures able to block it do so. . . With trample. Which could possibly be end game. . .
Bear umbra would make him a 10/10 with ability "Whenever this creature attacks, . untap all lands you control." And Totem armor. And trample.
Shield of over soul would make him a measly 9/9 indestructible with trample


And so on and so forth. . .

However I also know that 4/60 or 1/15 is not the best odds and a lot of auras are 3+.
So I included sol rings which can help attach auras to creatures like spire tracer and would act as a replacement for spellwild ouphe's innate ability.

I know I have very little remove. . . Is that a truly terrible sin? My thoughts are that indrik umbra acts as a creature removal and reclamation sage acts as enchantment or artifact removal (which I can add more sages if needed for an annoying enchantment deck).

Thank you for looking at my deck,

Raina88

Deck Tags

  • Spellwild ouphe
  • Aggro
  • umbra
  • Aura

Deck at a Glance

Social Stats

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Likes

This deck has been viewed 698 times.

Mana Curve

Mana Symbol Occurrence

1700050

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for White green aggro

The only thing I see as a problem is the 4 Sol rings, Seeing as you can't have a playset in a deck

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Posted 22 June 2015 at 03:35

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What is a playset? I'll go out and guess that it has something to do with it not being legal in any of the tournaments., right?

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Posted 22 June 2015 at 04:03

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You Can only have a single sol ring in a deck

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Posted 23 June 2015 at 15:45

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Firstly, you don't need the Sol rings. Green has the best mana ramping in the game. Green mana ramp can be achieved through both enchantments and creatures, both of which would benefit your deck more than Sol Ring does. Consider running Wild growth or Lanowar Elves instead, and Nykthos can do great things for your deck while still being legal. Utopia Sprawl, One with Nature, and Overgrowth would all be great in this deck. Even Oracle of Mul-Daya would be good, as it ensures you are always playing your land from the top of your deck so you should always be drawing your creatures and enchantments.
Off the start I recommend dropping 4-6 planes and adding two Nykthos and 2-4 Utopia Sprawls. Both cards give you mana fixing options.
Other than that, you have no business not running Ancestral Mask. That card is a win condition in this deck.
You also need card draw. Take your pick from Argothian Enchantress, Verduran Enchantress, or Eidololn of Blossoms to keep your hand full and your enchantments coming.
Your instants aren't bad, consider dropping two or three of them in favor of two primal commands and a fracturing gust. If you have your card draw out and are in a desperate situation, you can float your mana, destroy all enchantments and artifacts on the field, then shuffle your graveyard in to your deck and use your card-draw to re-draw and re-play everything in the same turn, which should leave you with a superior board position.
If you want to drop comments back and forth to get our decks noticed, start by checking out my mono green aggro enchantment deck. It's the first deck I ever built and it does nasty things to people, such as swinging for 300 unblockable damage by turn 4-5 (with an ideal draw).
http://www.mtgvault.com/beowulf85/decks/mono-green-enchantments/

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Posted 22 June 2015 at 11:15

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Didn't care for my comment or just no time to respond? I thought I gave you quite a few good ideas for how you could refine your deck. I'd like to see what you think of the mono green enchantment deck I built as well.

It looks like you've taken at least a little of my advice, I'm glad you found room for a few utopia sprawls, enchantresses and a mask. I hope it helps your mana ramping and your deck's consistency. :D

Note, unless you are running a creature that is BOTH green and white (not either/or) I would remove shield of the oversoul. If you cast it on a mono colored creature then it isn't terribly mana efficient, if you cast it on a multicolored creature then it is wonderfully mana efficient. Unfortunately you don't have any dual colored creatures.

Maybe instead consider Guardian's magemark or Beastmaster's magemark. I'd remove two instants and add two guardian's magemarks. You can play them at instant speed and they give all creatures you control that are enchanted +1/+1. With Beastmaster's magemark you should never have to worry about being blocked.

Also, take a look at Enchantment Creatures, they synergise wonderfully with Enchantresses and Ancestral Mask.

Finally, compare Silhana Ledgewalker to your Spire Tracer. For one mana more it can only be blocked by creatures with flying (gets around reach) AND it can't be targeted by spells or abilities your opponents control. One of the worst things about running auras is how much you have to invest in to a creature only to later have it blown up by a simple removal spell, sending all of your auras to the grave with it.

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Posted 24 June 2015 at 08:30

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Just a bit too late to edit, you might consider Kor Spiritdancer instead of or in addition to Argothian Enchantress. Since I don't run white I wasn't aware of it until now (or I had forgotten about it). The nice thing about it is that it gives you the option not to draw, in case your hand is full or your deck is low, and it gives you life for every aura you play.
Additionally it becomes more worth it for you to have splashed white.

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Posted 24 June 2015 at 09:04

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Stopping by for one more comment, again regarding your use of instants.
Aspect of Hydra would be much better in this deck than Might of Oaks. Just a few turns in your devotion to green should be huge because almost every spell in your deck is a green permanent. Aspect of Hydra gives you +1/+1 for each green mana symbol among your permanents for a CMC of 1 which makes it much easier to cast than Might of oaks, and often much more powerful. By turn 4 (when you could probably first cast Might of Oaks) it ought to be doing about the same damage for 1/4 the CMC.

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Posted 25 June 2015 at 08:00

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