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My take on a token generater for splicers. I actually have this deck built in real life minus the cloudshifts. By turn 4-6 i usually have a solid wall of golems.
Aftet some adjustments with helpful comments. I removed winding clock because of vigilance splicer and some token generators. I find that i spawn enough with splicers and cloudshift. Past that the golem wall wih special abilities makes it a very tough deck.
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*like*Tough the deck looks like it was built using only cards from the new Mirrodin cycle (I would add that to the description if so) I would take a look at "Cloudshift". This spells allows you to protect your splicers (tough not your golem tokens) and use their enter the battlefield effects again. Another card you could take a look at would be "Vines of Vastwood". Using "Precursor Golem" without any cards to protect your creatures can be pretty dangerous. Splashing blue would give you access to "Wing Splicer" (and "Ghostly Flicker")GreetingsMuktol
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Ill look into those for sure, thanks for the tips. I realized playing it today the winding clock is meh at best cus of the vigilance splicer. And the chambers rarelt went off, miht have to play with em.I built it wih everything i pulled and could trade for at the time it was released, so im all for throwing in other cards.8)
This deck is awesome
Ty, ive had a lot good matches with it. People look at ya funny when you have 3 4/4 golems with vigilance first stike and regen on turn 5.