Partly because i dont have any of those cards on hand. I did think of consuming abb. but i like the idea of traumatize keening stone combo can mill someone in 2 turns. Mirko is hard to handle when i can counter doom blades, and think twice hass solid synergy with talrand and gives me some draw with Adept.thanks for the ideas.
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Ill change it i guess just to prevent it further, my updated giant deck is also set up Giants 2.0
Honestly forgot about him when thinking of that, was a battle of vigilance for tokens or helping my non tokens lol.
Loved a few of the ideas an adjusted accordingly, i also added my 2 gideons for more human synergy and some control. I wanted to add path to exile but have 1 and its relatively expensive.Can i ask if you like honor the pure more or intangible virtue more?
its both.....
Accidental repost, please ignore.
The new updated (cards on the way) list version 2.0 if you will lolLove the rangers guile card i was contemplating the VoV but didnt know about Guile.*like*
I agree completely on the creatures you mentioned i simply put in the deck i have built now, and in my meta i run up against a ton of combo mill decks that control along the way. So i enjoy running hand control by seeing there hand multiple times and naming cards when i do pull memerocide. Its also not so much that i enjoy the 4 drops they just fit into the deck idea i had so they went in. Skin render is an iffy add but i love his ability and figured was worth a play.I do like the land idea, and realize the deck is pretty slow, in my current meta games are somewhat slow going in the early rounds (alot of control decks....alot) so i was trying to throw this together. Definitely gonna try the fetch lands.If ya have the time check out my main deck U/W splicer, and toss some pointers there. Its a solid deck for me with a high win percentage but always looking to improve.
I guess your win condition is milling with adept, tar pit, and hopefully killing enough of there creatures to final ability Lil Vess?
Looks good for the budget 2.0Ever bust away from budget aim for Crusaders, theyre wicked.
Necropede and ichor claw are worth a 4 of in any infect deck. They both makes your opponent seriously question blocking them and potentially letting them threw. Distortion strike should be 100% 4 of as well +1/+0 target creature is unblockable and has rebound...nasty combo.Corrupted conscience is my favorite infect card. Infect is meant to be fast and can be overwhelmed fast... CC allows you to have a shot mid and late game. Cheers on that choice.
Love the idea of this deck, only issue i see is for strangler and other to activate some abilities they need stuff exiled on a consistent basis with ingest or exile sorcery/instants. Maybe add some ingest in there to help out silk wrap and Transgress the mind.Dominator drone adds some devoid synergy and hit you opponent for dmg just laying another devoid and has ingest. Hope this helps *like*
Creature count is pretty high... i have a golem token deck built around splicers and precursor. I use tempered steel for beef with splicers and some cloudshift to protect the precursor. Vines of vastwood is a good power up with protection if it was kicked. Liked seeing the parallel lives in there thumbs up on that.
Appreciate it man, allows me to regain board control on aggro decks.
Really like the idea of this deck, some permanent beef auras like ethereal armors could go a long way.
Big fan of the Sun titan synergyHero of blade hold would be a nice sideboard for more tokens ;)
Ty, ive had a lot good matches with it. People look at ya funny when you have 3 4/4 golems with vigilance first stike and regen on turn 5.
Ill look into those for sure, thanks for the tips. I realized playing it today the winding clock is meh at best cus of the vigilance splicer. And the chambers rarelt went off, miht have to play with em.I built it wih everything i pulled and could trade for at the time it was released, so im all for throwing in other cards.8)