Also, if you add a sac engine like smallpox or a cartel aristo or really, anything, you can reuse your legendaries since goryos only exiles at end of turn. Then add snapcasters and reuse it :D
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If you want to try another route, consider a one-of Godo, bandit warlord and one of the swords...
Actually (and not that it matters, I'm just detailed ^_^ ) It's been errata'd, "played from hand" means the same thing as "cast from hand".
Also, this deck needs Liliana of the Veil... Because why not XD
As a side note, you can cheat Obzedat into play by exiling him using his ability before Goryo triggers. I know that works in standard with Whip of Erebos.
Myojin won't work, it isn't being cast.
Any reason you aren't running like at least one nykthos?
Np. I'd also seriously think about plummet over Skyreaping since most decks don't go for a dedicated flying strategy.. You're usually only up against a single desecration demon or stormbreath not much more.. Maybe 2 of each or 3 plummet/1 skyreaping ...
Plus, add consistency to the deck. I'd lose the demoloks in favor of 2 more bramblecrushes since it gives your opponent fewer options.. Less variability.
Sure. - I'd think about Auras as a possibility and consider adding regeneration as a buffer against boardwipes. Mending touch might bet better than mortal's resolve (costs 1 less) and for targeted destroy spells, there's always ranger's guile. - Consider something like Golgari Decoy to get your damage in and possibly make them have to block (to remove their creatures.- Some really odd cards that I've seen work (because no one expects them) are Phytoburst and I think Mischief and Mayhem may do something similar. That plus the decoy is complete shenanigans at its best :)- Maybe add in a rogue's passage for some damage output later..? Unsure about that one..
Fair point. As an afterthought though, think about Master Biomancers maybe... Give those walls some more toughness and ignore mind grinds maybe.
This wouldn't really last the first two (probably even three) rounds at most FNM's. Here's why:1) It doesn't respond to any decks in the current Metagame at all (no responses to midrange, mono blue, mono black or even mono red).2) It's lacking in consistency (random 1 or 3 of's of cards that you actually need)3) No late game or early game: You aren't abusing simple cards like experiment one and burning-tree for early advantage or big drops for late game either (your game-enders appear to be Deadbridge Goliath and fated intervention which is two 3/3s.. Great for double blocking but terrible to attack with in a world with Advent of the Wurm and Loxo Smiter). Your Midrange might work but you aren't really even abusing that since you aren't working on your devotion count from turn 1 (Elvish mystics or experiment one's).4) Flying shuts your deck down since you only have 3 responses in your sideboard that are in-turn dependent on your devotion count.
I think you may want to tone down the Xenagos in favor of something else since you aren't running enough low drops to make his +1 effective and if you're using him to make 2/2s then they're really only good to chump at turn 3 or 4. You're running more big drops and control pieces so maybe consider Whip of Erebos to help you stabilize after turn 4/5 when you're up against fast aggro or midrange decks.
This deck is almost exactly what's wrong with Wizards (-_-")
^^^ This.
Consider dropping the Green in favor of more control cards instead. I'd make the following changes:-1 Mind Grind (You don't need to rely on that as much as you might think if you have Phenax and a wall out)-2 Axebane Guardians-3 Prophet of Kruphix-4 Doorkeeper+4 Thoughtseize+3 Dissolve OR Dispel OR mainboard negate OR Psychic Strike+2 Hero's Downfall+1 Pilfered PlansSideboard:-2 Fate Unraveler (Why was it in anyway..?)+2 Thassa, God of the Sea (tohave a 5/5 since your walls are virtually unkillable or can be protected with counterspells and you can hit 5 devotion on thassa)
Good call. Mainboarded the Erebos though since I meant to earlier but apparently forgot...
http://www.mtgvault.com/raiderkrom/decks/mogis-control/
I would seriously consider dropping the Blue altogether. Here's why:- You don't gain all that much from blue that you couldn't find better or equivalent solutions in R/B to.- Your only blue cards are: Izzet Charm, Far/away, Divination, Dissolve. Apart from Izzet Charm all of those are questionable picks even in mono blue devotion (people play those cards because there aren't better alternatives or because they fit better).- Look up what standard decks people are running and see what you actually need to respond to. Archetypes like Red Aggro, Monoblue/monoblack Devotion, R/G Aggro are big right now and you can respond to all the things you need to in those decks with red/black staples.
I think this would fare poorly in modern since the sideboard doesn't really address other decks (which is the point of a sideboard really). I think you should alter it like this:- Torpor Orbs are a cheap way to stop entry effects (shuts down cascade).- Nihil Spellbombs/Tormod's Crypt/relic of progenitus shuts down most graveyard shenanigans.- Think about Auriok Salvagers.- Consider War report as a sideboard against burn or fast aggro.- Apostle's blessing is a cheap prot spell for your artifacts.- Instead of Slag Fiend, consider Mine Excavation as an alternative in case tempered steel is destroyed somehow since without it, the deck falls flat. Plus since you are running white creatures in there, that gives it added impactBest part: All of these are pretty inexpensive and either commons/uncommons or just cheap rares.Hope that helps :)
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