Previously I made a honestly rather crappy Red/White/Blue that included Blaze commando and Talrand and just pumped out tokens - that was very token based.
Permalink
Well I'm not really wanting to make it based around Tokens - just Blaze Commando in particular.He just pushes you towards including burn, and he also enables battalion quite easily.
Thank you - I haven't looked at M15 at all.
The first comment ;w;Thank you! XDBut sadly, I'm going to have to ask - what would you suggest slotting out to put Ætherling in? As you can see, I've opt'd for less creatures. The biggest synergy I can see is Ætherling's ability to cloudshift itself to dodge Supreme Verdict. That and becoming an 8/1 unblockable.
Thank you for the advice, but honestly I'd prefer some assistance with this deck, as this is the one I intend to use.http://www.mtgvault.com/rahukatsu/decks/too-pro-for-you-standard/
Not having Staff of Nin in her own deck? :0Just doesn't seem right to me.
I'll re-reply in a moment. I'll just mention now: Hyper Casual playgroup XD
I added that and a little more to the side board - any more suggestions?
*bump* *bump*
I would quite enjoy an explanation, actually - opinions and ideas are somethings that I can never hear enough of.The way I see it is that you suggested putting in UC, which is card draw (which I was obviously lacking). So I'm just curious as to why swamping out the Cluestone would be optimal in your opinion.
So just to clarify; is that you're suggesting to take a 2/2 Death Touch over a card draw?
Well, this is what I managed to pull together. Any suggestions of things that could be moved around?
I've never seen UC as good, but! This is due to me normally playing casual and having much better options... UC would likely make a good fit into this.Devour Flesh; I can understand it's viability between killing off their indestructibles, and gaining life off of my high toughness Gorgons (which is most, nicely).Erebos himself would make for some nice card draw, though unless I do include UC, I still don't feel this being black enough quite yet.And lastly His Whip; It gives lifelink to an almost full party of deathtouchers, which is pretty fantastic. And it's ability will synergize with Reaper of the Wilds ridiculously well, and even more so if I bring back any fallen Pharika's Menders with it.Speaking of Pharika's Mender - With her ability to bring back enchantments, she suddenly becomes that much more potent should I include UC, Erebos, and His Whip.Looking at all of this, I'm willing to try and find at least two slots per each with the exception of Devour Flesh, which is still on the fence for me (likely really good sideboard material though). Do you have any suggestions?
Why not just 20 Demonic Tutors that are actually blue? :p
This looks fairly solid - very interesting, in fact - not something I would have thought of myself.
This is fairly true. I think I'll I'll definitely work in 4 Browbeat, and at least 3 Pyroclasm. However, Reckless Abandon, I may have a rough time finding a slot for.Yeah, I couldn't really find room for Reckless...
Well, the gadget's are a cycle of three - Red, green, yellow - that when summoned, bring the next one in the cycle to your hand. Further, they interact with a second archetype - "Ancient Gear" - so that the Ancient's get certain effects depending on which of the Gadgets you tributed to it.As for finding something at all similar in Magic... I dunno.
Well, I'd rather have both the captain and automotan, so I'll replace one of the cluestones with him. And maybe another for conflux. Then take out the remaining non-green cluestones for lands.
a) 30 lands problem / Cutting Cluestones - How do I keep up draws later on then? I recognize that lands are important, but there is the important of keeping things balanced as well, including a draw engine.b) no scarecrows suggestion - Changelings are scarecrows :0c) adaptive automoton - What to move, what to move..?
This deck does indeed generate:Much swag.Such money.Very bitches.Wow.
1-20 of 37 items