RahuKatsu

69 Decks, 37 Comments, 9 Reputation

Previously I made a honestly rather crappy Red/White/Blue that included Blaze commando and Talrand and just pumped out tokens - that was very token based.

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Posted 01 September 2014 at 18:40 in reply to #499512 on Blaze and Command

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Well I'm not really wanting to make it based around Tokens - just Blaze Commando in particular.

He just pushes you towards including burn, and he also enables battalion quite easily.

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Posted 01 September 2014 at 17:17 in reply to #499512 on Blaze and Command

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Thank you - I haven't looked at M15 at all.

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Posted 01 September 2014 at 17:15 in reply to #499581 on Blaze and Command

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The first comment ;w;

Thank you! XD

But sadly, I'm going to have to ask - what would you suggest slotting out to put Ætherling in? As you can see, I've opt'd for less creatures.

The biggest synergy I can see is Ætherling's ability to cloudshift itself to dodge Supreme Verdict. That and becoming an 8/1 unblockable.

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Posted 01 May 2014 at 21:50 in reply to #460313 on Esper Control [Standard]

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Thank you for the advice, but honestly I'd prefer some assistance with this deck, as this is the one I intend to use.

http://www.mtgvault.com/rahukatsu/decks/too-pro-for-you-standard/

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Posted 15 March 2014 at 07:18 in reply to #447441 on Burn baby Burn [Standard]

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Not having Staff of Nin in her own deck? :0

Just doesn't seem right to me.

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Posted 08 March 2014 at 05:16 as a comment on The Mad Scientist

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I'll re-reply in a moment. I'll just mention now: Hyper Casual playgroup XD

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Posted 07 March 2014 at 19:24 in reply to #445089 on Legend- [Sisay EDH] -ary

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I added that and a little more to the side board - any more suggestions?

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Posted 06 March 2014 at 23:10 in reply to #444920 on Legend- [Sisay EDH] -ary

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*bump* *bump*

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Posted 15 February 2014 at 10:05 in reply to #437731 on Stoned Conclusions [Standard]

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I would quite enjoy an explanation, actually - opinions and ideas are somethings that I can never hear enough of.

The way I see it is that you suggested putting in UC, which is card draw (which I was obviously lacking). So I'm just curious as to why swamping out the Cluestone would be optimal in your opinion.

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Posted 14 February 2014 at 06:04 in reply to #437731 on Stoned Conclusions [Standard]

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So just to clarify; is that you're suggesting to take a 2/2 Death Touch over a card draw?

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Posted 13 February 2014 at 22:54 in reply to #437731 on Stoned Conclusions [Standard]

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Well, this is what I managed to pull together. Any suggestions of things that could be moved around?

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Posted 13 February 2014 at 18:35 in reply to #437731 on Stoned Conclusions [Standard]

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I've never seen UC as good, but! This is due to me normally playing casual and having much better options... UC would likely make a good fit into this.

Devour Flesh; I can understand it's viability between killing off their indestructibles, and gaining life off of my high toughness Gorgons (which is most, nicely).

Erebos himself would make for some nice card draw, though unless I do include UC, I still don't feel this being black enough quite yet.

And lastly His Whip; It gives lifelink to an almost full party of deathtouchers, which is pretty fantastic. And it's ability will synergize with Reaper of the Wilds ridiculously well, and even more so if I bring back any fallen Pharika's Menders with it.

Speaking of Pharika's Mender - With her ability to bring back enchantments, she suddenly becomes that much more potent should I include UC, Erebos, and His Whip.

Looking at all of this, I'm willing to try and find at least two slots per each with the exception of Devour Flesh, which is still on the fence for me (likely really good sideboard material though). Do you have any suggestions?

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Posted 13 February 2014 at 05:25 in reply to #437731 on Stoned Conclusions [Standard]

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Why not just 20 Demonic Tutors that are actually blue? :p

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Posted 03 February 2014 at 20:53 in reply to #434002 on Infinite RUG Combo

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This looks fairly solid - very interesting, in fact - not something I would have thought of myself.

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Posted 03 February 2014 at 15:53 as a comment on Infinite RUG Combo

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This is fairly true. I think I'll I'll definitely work in 4 Browbeat, and at least 3 Pyroclasm. However, Reckless Abandon, I may have a rough time finding a slot for.

Yeah, I couldn't really find room for Reckless...

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Posted 27 January 2014 at 19:22 in reply to #431827 on Elemental Fury

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Well, the gadget's are a cycle of three - Red, green, yellow - that when summoned, bring the next one in the cycle to your hand. Further, they interact with a second archetype - "Ancient Gear" - so that the Ancient's get certain effects depending on which of the Gadgets you tributed to it.

As for finding something at all similar in Magic... I dunno.

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Posted 12 January 2014 at 23:54 as a comment on CreativeDeckbuildersNeeded

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Well, I'd rather have both the captain and automotan, so I'll replace one of the cluestones with him. And maybe another for conflux. Then take out the remaining non-green cluestones for lands.

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Posted 12 December 2013 at 09:13 in reply to #419482 on Karona's Anonymous [EDH]

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a) 30 lands problem / Cutting Cluestones - How do I keep up draws later on then? I recognize that lands are important, but there is the important of keeping things balanced as well, including a draw engine.
b) no scarecrows suggestion - Changelings are scarecrows :0
c) adaptive automoton - What to move, what to move..?

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Posted 12 December 2013 at 08:31 in reply to #419482 on Karona's Anonymous [EDH]

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This deck does indeed generate:

Much swag.

Such money.

Very bitches.

Wow.

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Posted 08 November 2013 at 01:07 as a comment on Exalted Command #SWAG

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