Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
This is my attempt at what I thought would be a way cool commander deck: that is, throwing down creatures (big and small) that have decent entry and exit effects, but when combined with spells and abilities that make them exit and re-enter at will, cause the board to explode with awesome.
Get down a decent creature with an entry or exit effect (When X enters the battlefield, when X leaves play, etc.) and then 'flicker' it in and out of combat, activating it's effect and breaking the limits of what it was meant to do. Gain life through the soul sisters and other creatures if the board is running slow, and then overwhelm your opponents with a plethora of entry abilities.
This deck has been viewed 1,089 times.
Comments welcome! Let me know what you guys think, or if you have seen this before. Trying to introduce a new deck, so forgive me if it's been done before, and I haven't noticed.
Permalink
Eternal Witness and Mulldrifter would seem to offer good value.
I originally had both in there, but other creatures offered tempting abilities. What would you take out to place those in?
Well Primeval Titan is banned in EDH so that's an easy one. After that I'd say that the Soul Warden-type creatures don't offer that much upside. So you gain a half dozen life before you chump block or they get wiped? I'd much rather bring cards back with Eternal Witness every turn or draw a pair with Muldrifter every turn.
Darn. I stopped playing EDH for a while, just now getting back into it. Didn't know about Primeval Titan, and I see your point with the Soul Sisters... I keep looking at the one or two creatures that make them excel, and that doesn't work. They're both in there now. What do you think of the idea of the deck as a whole?
I built something really similar but wound up not keeping it because it was a bit masturbatory; I'd blink stuff in and out and do a lot of things, but none of the things really moved me towards winning. I had a lot less creatures though. That alone might be your wincon.
Okay.. I tried to build this to be a bit slower, but remembering the group I play with, there was a lot of mass removal, board sweeps and the like. What would you recommend to combat that, that fits with this theme? I have ways to remove my own creatures from situations like that, but I'd like it a bit more consistent.