WU Levelers

by raggedjoe on 20 December 2010

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Returning to a fun mechanic that reall rewards long-term investments, which goes great in WU when mixed with control.

Deck Tags

  • Leveler

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,064 times.

Mana Curve

Mana Symbol Occurrence

2119000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for WU Levelers

Hmmm...This is a nicely aggro leveler. Might I suggest finding a spot for Ikiral Outrider and/or Silence?

The outrider is a TANK that will seriously ruin your opponent's day. Also, maybe Unsummon in place of Essence Scatter? That way you could also bounce your own Venerated Teachers =]

Last thing is, you have a lot of lands for a 3-mana max out.

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Posted 23 December 2010 at 15:14

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I don't like the Outrider... I simply think he's too expensive. The idea with Unsummon is awesome! It also gives me another idea...

My other idea will fix the max-at-3 problem

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Posted 23 December 2010 at 17:41

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Never mind... Throwing Venser is this deck was a stupid idea.

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Posted 23 December 2010 at 17:46

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Wow... Brain-fart again... I mixed up the Khal with the Caravan Escort :(

Your comments were 100% spot-on

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Posted 23 December 2010 at 17:51

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hahaha well glad I could (eventually) help =P

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Posted 23 December 2010 at 22:38

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Hahaha. What do you think now?

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Posted 24 December 2010 at 07:58

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I like it now. I made a leveler deck, and I will let you know from experience, the Drake just doesn't perform as well as you want. I would put in 4 Hedron-field Purists in their place. They are abusively badass. Seriously.

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Posted 24 December 2010 at 20:57

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Hmmm... played around with it... what does this look like?

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Posted 25 December 2010 at 15:15

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Damn good. It has aggro in the places it needs it, and control (and obnoxious defense) with the Purists. I've had 3 out all max level once and it was total BS.

Opponent: "I'll swing with an infinite number of 6/6's"

Me: "Ok"

Opponent: "I hate you"

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Posted 26 December 2010 at 02:30

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The Purists are just amazing, I love them (but only if I draw them turn 3 or later). I think this deck proves that Leveler is not suited for competetive play, since this deck is awesome for a leveler and its not nearly competetive. As if the fact that there are only two creatures with level-up in competetive decks doesn't give it away.

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Posted 27 December 2010 at 20:14

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yeah, for the most part. I have had some moments where I've seen a leveler deck go pretty quick and aggro...it was very similar to this one. still, that was a lucky break...

Doesn't mean that levelers aren't frickin' fun as hell to use!

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Posted 28 December 2010 at 02:19

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Of course not. It just means when I go to Opens I bring 4 Aggro decks :) RDW, Boros, Kuldotha Red, and Kuldotha RB/G. Also, I'm designing a tournament quality landramp deck... Current testing has given 35/50 games a Titan or Tanglewood by T5, and 19 of those times I have more than one. Yup :) I'm trying to decide if going GR for Koth and is worth it.... I'm thinking not.

PS: My most epic win was T3 Titan, T4 Tanglewood, T5 Titan, T6 Swing with 2 Titans, one 8/8 trample, and 19 8/8 forests.

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Posted 28 December 2010 at 22:06

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Tanglewood? Also, yeah don't splash R for Koth. Personally, I never thought current Ramp decks should use red. So what if Valakut is around?! You know how many cards are wasted in Valakut Ramp because of the front part of the title being "Valakut"? About 10. That's more than 15% of the deck. If I had my way, that dumb land would be a $0.10 card. -_-

Sorry for the rant. tl;dr -- Don't use red in a ramp

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Posted 28 December 2010 at 23:18

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Whoops. Meant Leige of Tanglecord

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Posted 29 December 2010 at 13:49

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Also, don't go hating the Valakut Titan deck. Its actually good. I'll post my tourniment one so you can take a look. It's not my favorite (red-based aggro ftw), but it is a very competetive deck.

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Posted 29 December 2010 at 16:45

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Anyone else got comments/suggestions?

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Posted 30 December 2010 at 13:12

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Well, I have used Leech bonder+Paradise Mantle in my +1/+1, -1/-1 deck to move counters around. I haven't playtested though, so I don't know precisely how it works.
You can see the deck here: http://www.mtgvault.com/ViewDeck.aspx?DeckID=129250

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Posted 30 December 2010 at 14:29

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If that was meant as a legit idea, sorry, I play Standard only.

If that was meant as asking for advice or advertising, just go ahead and be blunt. I get it all the time.

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Posted 01 January 2011 at 02:41

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Sorry if I was coming on as advertising, that wasn't my intention -decklinking was only for referencing.

I still haven't quite learned how the legality of types works, so apologies for being illegal.

I do, however, believe that the idea of counter-moving in leveller-decks could be useful - ie with Fate Transfer.

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Posted 01 January 2011 at 08:55

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That's cool man. In Standard, only the most recent core and block can be used, so right now its the Zendikar Block, M11, and SoM (soon to add MB)

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Posted 18 January 2011 at 20:47

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