Naya Ramp

by raggedjoe on 20 March 2011

Main Deck (60 cards)

Sideboard (15 cards)

Instants (4)


Planeswalkers (3)


Artifacts (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck is basically designed to beat the current standard meta. In testing it murders Caw-Blade, is faster than Valakut, and doesn't have that bad a Boros or Vamprie matchup. Any comments or criticisms are greatly appreciated.

This deck's power comes from its versitility. You can ramp into T3-4 Baneslayers or Infernos, swing with Hawks and Swords, beat down with Glissa or Thun, and much more.

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

9
Likes

This deck has been viewed 2,977 times.

Mana Curve

Mana Symbol Occurrence

1100721

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Naya Ramp

Ah ye olde "Batman" deck, gotta love them. My buddies and I call these "Batman decks" because their deck's designed like a utility belt. =P

Oh, and I don't think you need 4 GSZ...I'd try using 2 and adding in 2 Phyrexian Revokers, or something like that. (I'd actually go 3 SFM, 3 GSZ, and 2 Revokers).

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Posted 21 March 2011 at 02:57

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The thing about Revoker is you can't find him :/ GSZ is amazing because it allows consistent BSA/Thrun on turn 3, or Inferno/Primeval on turn 4. That's amazing.

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Posted 21 March 2011 at 10:32

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GSZ only can find green creatures dude...So while still good, it won't find you those angels or Infernos. =/

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Posted 21 March 2011 at 12:27

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I know. It can find PT and Thrun though

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Posted 22 March 2011 at 17:45

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I know. That's why I run 3 Inferno and 2 BSA. It does however make sure I hit ramp creatures every turn and lets me grab Thrun or Primeval.

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Posted 21 March 2011 at 16:00

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i was just going to comment on how 4 gsz is irrelevant. although you will want to draw them regularly, what are you going to search for? 2 thrun an a primeval? what if you've already drawn primeval? i'd stick to 2 gsz, at 3 max. and with that maybe add some removal or gideons.
i know it may look like heightening the curve, but it's really not if you add gideon. you'll be paying 5 mana to search out a thrun anyways, plus gideon is a beast.

i may take a naya take on my g/w aggro, some guy at the last fnm gave me the idea, but i'd use red for the bolts and man lands. inferno titan wouldn't really cut it in a weenie deck, ;P

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Posted 21 March 2011 at 17:57

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GSZ is the key to consistancy in this deck. It's a ramp spell, its a fatty, it's everything you need.

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Posted 22 March 2011 at 12:34

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btw i'm still in favor of gaea's revenge being in every ramp deck sideboard. he rapes control.

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Posted 21 March 2011 at 21:12

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Over what?

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Posted 23 March 2011 at 13:41

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sun titan. you only need 1 gaea with fauna shaman

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Posted 23 March 2011 at 15:00

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Yea, that makes sense. Thanks.

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Posted 23 March 2011 at 15:33

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Anytime ^.^

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Posted 23 March 2011 at 16:53

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Any other ideas?

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Posted 23 March 2011 at 16:55

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to be honest I don't think you need 4 birds, 4 elves, and 4 cobras. thats 12 ramp creatures.
you're running white, so I'd maybe take out 4 elves for some removal.

not to mention you have red, and arc trail is a godsent vs aggro

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Posted 23 March 2011 at 17:21

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Aggro is never a problem for ramp. Fatties ftw!

On the number of ramp guys: I have actually had hands with no ramp. obviously this is rare but it also sucks. 12 ramp creatures almost garentees 2+ ramp in starting hand, which is what I want. What good removal does white have in T2? Oust?

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Posted 23 March 2011 at 17:26

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journey to nowhere is by far the best.
and oust is good, but it's if-ee. yeah, you can take away their draw and what not with it, but if it's say.. a titan, and they hard cast it, really it's not stopping them any except a turn.
but on a blightsteel, well oust is just beautiful. thats why I consider oust a strict sideboard card.

then of course there's condemn, which I'm not too fond of.
but besides that, there's day of judgement, pacifism, arrest... and I think that's it, unless we're taking artifact removal

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Posted 23 March 2011 at 17:52

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Ugh. I'm used to legacy where 'white removal'=exile target creature for W, opp gains a few life.

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Posted 23 March 2011 at 19:13

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can't say I'd be able to relate, I only play standard. :/

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Posted 23 March 2011 at 19:23

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You should try out legacy. The skill level is much higher, and the format a lot looser. There are litteraly 20+ highly competitive decks. It all depends on the exact card choice and skill level of the players.

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Posted 23 March 2011 at 19:38

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Meh, I plan to. But I figure if I haven't even won an fnm yet, there's no need to rush.

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Posted 23 March 2011 at 19:46

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Please tell me your favorite flavor card: http://www.mtgvault.com/ViewDeck.aspx?DeckID=164531

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Posted 23 March 2011 at 19:40

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I like this so much more than the Caw decks.

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Posted 24 March 2011 at 21:39

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Thanks! I don't like them either, so I designed a deck that has a good matchup vs it. Caw-Blade is hard pressed to beat this deck, especially once I bring in the Walls from the SB.

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Posted 25 March 2011 at 12:08

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Someone please explain what Caw means.
and why is squadron hawk in here?

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Posted 25 March 2011 at 01:03

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The term "Caw" was originally coined by Brian Kibler at the 2010 World Championships, with a deck he called "Caw-Go". It refers to Squadron Hawk, one of the most powerful M11 commons. Used correctly, Squadron Hawk is powerful in both aggro and control decks, providing card advantage to both decks. Caw-Go soon became a powerful control deck before the release of MBS. Currently, the best deck in standard is known as "Caw-Blade". Caw-Blade is a UW control deck that runs 4 Squadron Hawks, 4 Stoneforge Mystics, and Sword of Feast and Famine. Since the sword allows Caw-Blade to cast spells and still have untapped lands for countermagic, it is a powerful strategy.

In this deck, Squadron Hawk provides card advantage, as well as serving a crucial role blocking opponents' Hawks in the match vs Caw-Blade.

Kibler's deck can be found at: http://www.wizards.com/magic/magazine/Article.aspx?x=mtg/daily/deck/601

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Posted 25 March 2011 at 12:07

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This deck is going to get ruined by any kind of control deck. ruined.

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Posted 25 March 2011 at 02:51

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<_<

You're kidding right? Sorry but Naya crushes control...like, a lot...

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Posted 25 March 2011 at 06:21

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HMMM I'm going to configure my U/B Deck for this XD

How good is this deck against Kudlotha.
My friend Plays a Kuldotha and swings for 22 damage on second round :/

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Posted 25 March 2011 at 06:52

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If someone gets the turn two massacre with Kuldotha, there's nothing you can do to win...

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Posted 25 March 2011 at 07:28

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i know it is terrifying

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Posted 25 March 2011 at 09:01

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This deck definitely does not lose to control decks. In fact, I designed this deck for the purpose of defeating Caw-Blade. Trust me, I'm not worried about that matchup.

Kuldotha is another story. I usually lose to them, but then most decks lose to a good Kuldotha hand.

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Posted 25 March 2011 at 12:12

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gtrevor has deleted this comment.

Posted 25 March 2011 at 06:40

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Maybe check out this deck, it's got amazing synergy and craps on control like it's nothing ... Really fun to play too
http://www.mtgvault.com/ViewDeck.aspx?DeckID=161728

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Posted 25 March 2011 at 06:41

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Really cool deck idea :)
I understand why you have the 12 ramp creatures, but is 12 really necessary? Journey to Nowhere and even Revoke Existence in case they have some heinous enchantments out early and indestructibles aren't a problem when you're exiling :P
I dunno, maybe even good just for sideboards but hey :)

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Posted 25 March 2011 at 09:50

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After a lot of testing I have decided this deck has the right amount of ramp. If I even take out the Llanowar Elves, I stop hitting 5+ mana turn 3 consistently

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Posted 25 March 2011 at 12:15

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well im with ethan and surewhynot on the issue of GSZ but if you say it works it works! also the land base seems kinda... huge with 12 ramp creatures to boot lol but then again 8 of those lands are fetch witch are cobra fuelers:p so i guess that works as well.. the decks looks pretty good, those are the only 2 things i could see even remotely being a problem!
would you mind checking out my naya deck and telling me what you think could be improved upon?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=162204

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Posted 25 March 2011 at 14:34

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i think this deck would really benefit from some man lands. you have probably the best one in raging ravine available to you and stirring wildwood would probably be no slouch against caw-go. the lands you get with primeval are coming in tapped anyway so you could just go with a few. also why go with the scars lands when the core set lands almost always come in untapped?

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Posted 25 March 2011 at 15:58

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Why not replace GSZ with fauna shaman? turns all unneeded 1 drop ramp into bullets :) That change would make this deck scream for Lead the Stampede. oh and obviously shaman can fetch any color critter you like and you keep all 12 rampers. Give it a shot.

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Posted 25 March 2011 at 17:07

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Oh yeah one more lil bite, seems like you are missing some huge opportunities for shenanigans with basilisk collar and cunning sparkmage, since both are tutorable. Good Luck!

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Posted 25 March 2011 at 17:11

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Congratulations on front page Joe! I've never had any talent with ramp or red, but I like this, it's a very well done toolbox build.

My only thought is perhaps a singleton fauna shaman, it just seems like it could be beneficial to me. It would probably help stabilize it a bit, but again I say, I lack experience with ramp and red.


Anyway, congratulations on another great deck hitting front page man.

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Posted 25 March 2011 at 19:56

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I completely agree with this ^. You can tutor for Fauna Shaman with GSZ, and after the first few turns any additional ramp you top deck will be a wasted draw. Fauna Shaman allows that ramp to be beneficial both as a matter of percentage (consistency) and fodder to tutor for your Baneslayers, Squadron Hawks, Stoneforge Mystics, and Inferno Titans.

Seems the deck is almost but not entirely perfect, and a single Fauna Shaman would finish it off (I'd replace a Stoneforge with it).

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Posted 26 March 2011 at 01:21

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Hey I need would like some people to comment on this deck that I made

http://www.mtgvault.com/ViewDeck.aspx?DeckID=165309

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Posted 26 March 2011 at 03:46

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I would take red out as inferno titan is you only red card.

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Posted 26 March 2011 at 23:10

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Inferno is just so damn powerful right now. Whever he ETB or attacks he can kill a Hawk, hurt a Jace or Gideon, or 3 to the dome.

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Posted 30 March 2011 at 23:48

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ohh so this is what naya means. something that cant be controlled..

please help me with my deck. here's the link :)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=166141
just ask me and i'll help yours

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Posted 28 March 2011 at 05:45

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