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This deck is basically designed to beat the current standard meta. In testing it murders Caw-Blade, is faster than Valakut, and doesn't have that bad a Boros or Vamprie matchup. Any comments or criticisms are greatly appreciated. This deck's power comes from its versitility. You can ramp into T3-4 Baneslayers or Infernos, swing with Hawks and Swords, beat down with Glissa or Thun, and much more.
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Ah ye olde "Batman" deck, gotta love them. My buddies and I call these "Batman decks" because their deck's designed like a utility belt. =P Oh, and I don't think you need 4 GSZ...I'd try using 2 and adding in 2 Phyrexian Revokers, or something like that. (I'd actually go 3 SFM, 3 GSZ, and 2 Revokers).
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The thing about Revoker is you can't find him :/ GSZ is amazing because it allows consistent BSA/Thrun on turn 3, or Inferno/Primeval on turn 4. That's amazing.
GSZ only can find green creatures dude...So while still good, it won't find you those angels or Infernos. =/
I know. It can find PT and Thrun though
I know. That's why I run 3 Inferno and 2 BSA. It does however make sure I hit ramp creatures every turn and lets me grab Thrun or Primeval.
i was just going to comment on how 4 gsz is irrelevant. although you will want to draw them regularly, what are you going to search for? 2 thrun an a primeval? what if you've already drawn primeval? i'd stick to 2 gsz, at 3 max. and with that maybe add some removal or gideons. i know it may look like heightening the curve, but it's really not if you add gideon. you'll be paying 5 mana to search out a thrun anyways, plus gideon is a beast. i may take a naya take on my g/w aggro, some guy at the last fnm gave me the idea, but i'd use red for the bolts and man lands. inferno titan wouldn't really cut it in a weenie deck, ;P
GSZ is the key to consistancy in this deck. It's a ramp spell, its a fatty, it's everything you need.
btw i'm still in favor of gaea's revenge being in every ramp deck sideboard. he rapes control.
Over what?
sun titan. you only need 1 gaea with fauna shaman
Yea, that makes sense. Thanks.
Anytime ^.^
Any other ideas?
to be honest I don't think you need 4 birds, 4 elves, and 4 cobras. thats 12 ramp creatures. you're running white, so I'd maybe take out 4 elves for some removal. not to mention you have red, and arc trail is a godsent vs aggro
Aggro is never a problem for ramp. Fatties ftw! On the number of ramp guys: I have actually had hands with no ramp. obviously this is rare but it also sucks. 12 ramp creatures almost garentees 2+ ramp in starting hand, which is what I want. What good removal does white have in T2? Oust?
journey to nowhere is by far the best. and oust is good, but it's if-ee. yeah, you can take away their draw and what not with it, but if it's say.. a titan, and they hard cast it, really it's not stopping them any except a turn. but on a blightsteel, well oust is just beautiful. thats why I consider oust a strict sideboard card. then of course there's condemn, which I'm not too fond of. but besides that, there's day of judgement, pacifism, arrest... and I think that's it, unless we're taking artifact removal
Ugh. I'm used to legacy where 'white removal'=exile target creature for W, opp gains a few life.
can't say I'd be able to relate, I only play standard. :/
You should try out legacy. The skill level is much higher, and the format a lot looser. There are litteraly 20+ highly competitive decks. It all depends on the exact card choice and skill level of the players.
Meh, I plan to. But I figure if I haven't even won an fnm yet, there's no need to rush.
Please tell me your favorite flavor card: http://www.mtgvault.com/ViewDeck.aspx?DeckID=164531
I like this so much more than the Caw decks.
Thanks! I don't like them either, so I designed a deck that has a good matchup vs it. Caw-Blade is hard pressed to beat this deck, especially once I bring in the Walls from the SB.
Someone please explain what Caw means. and why is squadron hawk in here?
The term "Caw" was originally coined by Brian Kibler at the 2010 World Championships, with a deck he called "Caw-Go". It refers to Squadron Hawk, one of the most powerful M11 commons. Used correctly, Squadron Hawk is powerful in both aggro and control decks, providing card advantage to both decks. Caw-Go soon became a powerful control deck before the release of MBS. Currently, the best deck in standard is known as "Caw-Blade". Caw-Blade is a UW control deck that runs 4 Squadron Hawks, 4 Stoneforge Mystics, and Sword of Feast and Famine. Since the sword allows Caw-Blade to cast spells and still have untapped lands for countermagic, it is a powerful strategy. In this deck, Squadron Hawk provides card advantage, as well as serving a crucial role blocking opponents' Hawks in the match vs Caw-Blade. Kibler's deck can be found at: http://www.wizards.com/magic/magazine/Article.aspx?x=mtg/daily/deck/601
This deck is going to get ruined by any kind of control deck. ruined.
<_< You're kidding right? Sorry but Naya crushes control...like, a lot...
HMMM I'm going to configure my U/B Deck for this XD How good is this deck against Kudlotha. My friend Plays a Kuldotha and swings for 22 damage on second round :/
If someone gets the turn two massacre with Kuldotha, there's nothing you can do to win...
i know it is terrifying
This deck definitely does not lose to control decks. In fact, I designed this deck for the purpose of defeating Caw-Blade. Trust me, I'm not worried about that matchup. Kuldotha is another story. I usually lose to them, but then most decks lose to a good Kuldotha hand.
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Maybe check out this deck, it's got amazing synergy and craps on control like it's nothing ... Really fun to play too http://www.mtgvault.com/ViewDeck.aspx?DeckID=161728
Really cool deck idea :) I understand why you have the 12 ramp creatures, but is 12 really necessary? Journey to Nowhere and even Revoke Existence in case they have some heinous enchantments out early and indestructibles aren't a problem when you're exiling :P I dunno, maybe even good just for sideboards but hey :)
After a lot of testing I have decided this deck has the right amount of ramp. If I even take out the Llanowar Elves, I stop hitting 5+ mana turn 3 consistently
well im with ethan and surewhynot on the issue of GSZ but if you say it works it works! also the land base seems kinda... huge with 12 ramp creatures to boot lol but then again 8 of those lands are fetch witch are cobra fuelers:p so i guess that works as well.. the decks looks pretty good, those are the only 2 things i could see even remotely being a problem! would you mind checking out my naya deck and telling me what you think could be improved upon? http://www.mtgvault.com/ViewDeck.aspx?DeckID=162204
i think this deck would really benefit from some man lands. you have probably the best one in raging ravine available to you and stirring wildwood would probably be no slouch against caw-go. the lands you get with primeval are coming in tapped anyway so you could just go with a few. also why go with the scars lands when the core set lands almost always come in untapped?
Why not replace GSZ with fauna shaman? turns all unneeded 1 drop ramp into bullets :) That change would make this deck scream for Lead the Stampede. oh and obviously shaman can fetch any color critter you like and you keep all 12 rampers. Give it a shot.
Oh yeah one more lil bite, seems like you are missing some huge opportunities for shenanigans with basilisk collar and cunning sparkmage, since both are tutorable. Good Luck!
Congratulations on front page Joe! I've never had any talent with ramp or red, but I like this, it's a very well done toolbox build. My only thought is perhaps a singleton fauna shaman, it just seems like it could be beneficial to me. It would probably help stabilize it a bit, but again I say, I lack experience with ramp and red. Anyway, congratulations on another great deck hitting front page man.
I completely agree with this ^. You can tutor for Fauna Shaman with GSZ, and after the first few turns any additional ramp you top deck will be a wasted draw. Fauna Shaman allows that ramp to be beneficial both as a matter of percentage (consistency) and fodder to tutor for your Baneslayers, Squadron Hawks, Stoneforge Mystics, and Inferno Titans. Seems the deck is almost but not entirely perfect, and a single Fauna Shaman would finish it off (I'd replace a Stoneforge with it).
Hey I need would like some people to comment on this deck that I made http://www.mtgvault.com/ViewDeck.aspx?DeckID=165309
I would take red out as inferno titan is you only red card.
Inferno is just so damn powerful right now. Whever he ETB or attacks he can kill a Hawk, hurt a Jace or Gideon, or 3 to the dome.
ohh so this is what naya means. something that cant be controlled.. please help me with my deck. here's the link :) http://www.mtgvault.com/ViewDeck.aspx?DeckID=166141 just ask me and i'll help yours