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A simple deck that focuses on the Evolve ability
Make your creatures stronger each turn. With Llanowar Elves, you play them way more quickly, and have more mana for the Hydras. Master Biomancer combos really well with the Fathom Mage fot that extra card draw. Use Mystic Genesis to counter something that really pays of, even if it's a not that high mana cost card (lets say 4) the token will come with some extra +1+1 counters on it if you have Master Biomancer + Hardened Scales.
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Some suggestions: "Cloudfin Raptor"...Can be a pain in the ass for your opponent. With this deck I will evolve onto a 2/3 flyer most of the time before your finishers hit the deck. "Forced Adaptation"...allows you to place a +1/+1 counter on the enchanted creature at the beginning of every turn. "Bioshift"...If you opponent uses some removal spells this will allow you to shift counters from a doomed creature onto another one. I would lower the number of finishers a little bit, 3 types of hydras and Nylea, all in all 13 creatures only as finisher seems a little bit too much for me. You could add some protection or carddraw spells instead. "Gyre Sage" won't evolve to often (once if you don't manage to play Nylea) before your finishers will hit the deck and thus the ramp you will get from it will be pretty low. If you want to get some ramp would take a look at cards like "Llanowar Elves" or "Rampant Growth".A short deck description (budget, strategy and so on) and some deck-tags would be nice. It helps us to help you. GreetingsMuktol
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Hey! Thank you for the suggestions, i made some adjustments to the deck, see what you think about them!