U/W Venser Unblockable/Exile

by Radikar on 06 May 2011

Main Deck (60 cards)

Sideboard (4 cards)

Planeswalkers (1)

Artifacts (2)


Land (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I previously uploaded this deck as an idea I had, but now this deck is completed and in my possession. I've ventured into alterations of this deck to get an immediate idea of its main weaknesses, and I've discovered this deck doesn't fare well against token spamming decks. Nonetheless, it is quite interesting and fun to play.

To get an idea of the purposes of this deck:
1.) Get Venser out and get that emblem. Primary goal.
2.) Get Precursor Golems out and use Distortion Strike to swing with a total of 24 unblockable damage.
3.) Just exile everything. Even the small creatures in the beginning. When a bigger creature emerges, you can use Venser or Glimmerpoint Stag to blink out the Journey to Nowhere to exile the bigger creature.
4.) Use Day of Judgment to get rid of opponent's field if things get too busy. Worth the risk.
5.) Blink the opponent's field away and swing while they have no defenses. This works more often than any of the previously mentioned goals.

EDIT: Thew in Spine of Ish Sah as a Sideboard card. It's "enter the battlefield" ability works PERFECTLY with Venser's +2 and Glimmerpoint Stag. Also, I know it's not out yet, but I figured since I've already broke the 7 mana cost section, I might as well throw in another "exiling" planeswalker and get Karn in there. The plains is to even it out to 64, and help curb the mana division throughout the deck, equaling 8 plains and 8 islands, with five dual lands.

So far, the results have shown that indeed, it fails against token spamming decks and red burn aggro (as there are no creatures I can mess with on their side, so Journeys become useless.). Too much damage too fast for this deck, it seems. Mana has become a relatively small problem... It happens on occasion, but that's what every deck faces sometimes. Getting the deck to actually do what it must means it has a difficult time working around another blue deck... those counter spells sure hurt when they're against me. Nonetheless, I have had a surprisingly sufficient amount of successes compared to failures with this deck. Only one friend I've been casually playing with actually has managed to beat it. The other three friends who also play have only had one or two compared to the overwhelming amount of times this deck has exiled/nuked their field.

Anyways, if you have any suggestions, I would definitely like to hear them. :)

Deck Tags

  • Control

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 2,061 times.

Mana Curve

Mana Symbol Occurrence

2421000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for U/W Venser Unblockable/Exile

i'm not sure if you're aware of this or not but Etched Champion isn't safe from Doj. Protection means they're safe from dmg.,being blocked, and being targeted. Doj doesn't do any of those. Emrakul and Progenitus are both Doj range.

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Posted 11 May 2011 at 17:14

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I see that now. I thought Protection did apply, but apparently not, as I found out on the Forum. That's alright. Day of Judgment is still perfect to wipe the field if there are too much. If anything, I can still use Venser to blink at least one important thing out before I nuke the field.

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Posted 15 May 2011 at 19:57

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Contagion Clasp? You don't have any creatures with infect to give -1/-1 counters or poison counters, nor any other spells to give your creatures +1/+1 counters. Don't really see the point of it...

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Posted 11 May 2011 at 17:24

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Simple: Blink. Blink them out to keep putting counters on the opponent's creatures. Also: Proliferate. Make Venser go up in Loyalty counters faster. Lastly: Metalcraft. Excellent way to keep that going. It actually works very well in this deck. I've managed to get rid of several small pesky creatures, and then blink it out again to put it on more.

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Posted 15 May 2011 at 20:01

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