Blue Merfolk Control

by Radikar on 02 April 2011

Main Deck (65 cards)

Sideboard (0 cards)

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Deck Description

Merfolk control deck. Tons of counters for Lullmage Mentor, and Merfolk Sovereign and Coralhelm Commander to finish it off. Sphinx of Lost Truths and Enclave Cryptologist help out Archmage Ascension.

Deck Tags

  • Control

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

059000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Blue Merfolk Control

first tip, make it 60 cards

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Posted 02 April 2011 at 18:32

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Cut unified will, twisted image, and turn aside to hit 60 cards. Cut the Cancels for more Mana Leaks.

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Posted 02 April 2011 at 18:57

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Ah, thanks! When I can get my hands on more Mana Leaks, I'll do that. I figured making it 60 helps speed it along, but I am fine with it being 65 for now. Thanks, though! :)

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Posted 02 April 2011 at 19:04

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grand architect might work in there too

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Posted 03 April 2011 at 01:43

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Could work... it does pump up the merfolk, but nothing pumps it. Additionally, I have no artifacts to really get Grand Architect to shine. Thanks, though! :)

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Posted 03 April 2011 at 01:50

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Looks a little chaotic on the creatures...
First of all ..Levelers give away your countercards .. so id try getting out those first ... there are plenty of better merfolks to use for this type of deck ... an extra merfolk sovereign wouldnt hurt to ... since they give +1 to all merfolks...

Lullmage + Intruder alarm and ur done with running out of counterspells :P
I hate to brag but i built this type of thing and it worked out very nicely so if u wanna take a look, be my guest : http://www.mtgvault.com/ViewDeck.aspx?DeckID=207462

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Posted 12 July 2011 at 13:47

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and i u realy must use levelers ... ur playing blue ... where are the Training grounds !!!! =O they are 10x better then venerated teachers

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Posted 12 July 2011 at 13:49

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