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Merfolk control deck. Tons of counters for Lullmage Mentor, and Merfolk Sovereign and Coralhelm Commander to finish it off. Sphinx of Lost Truths and Enclave Cryptologist help out Archmage Ascension.
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first tip, make it 60 cards
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Cut unified will, twisted image, and turn aside to hit 60 cards. Cut the Cancels for more Mana Leaks.
Ah, thanks! When I can get my hands on more Mana Leaks, I'll do that. I figured making it 60 helps speed it along, but I am fine with it being 65 for now. Thanks, though! :)
grand architect might work in there too
Could work... it does pump up the merfolk, but nothing pumps it. Additionally, I have no artifacts to really get Grand Architect to shine. Thanks, though! :)
Looks a little chaotic on the creatures... First of all ..Levelers give away your countercards .. so id try getting out those first ... there are plenty of better merfolks to use for this type of deck ... an extra merfolk sovereign wouldnt hurt to ... since they give +1 to all merfolks... Lullmage + Intruder alarm and ur done with running out of counterspells :P I hate to brag but i built this type of thing and it worked out very nicely so if u wanna take a look, be my guest : http://www.mtgvault.com/ViewDeck.aspx?DeckID=207462
and i u realy must use levelers ... ur playing blue ... where are the Training grounds !!!! =O they are 10x better then venerated teachers