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As I perused through mine and my friend's cards, I wondered if I could build a deck around all these Illusion creatures. Sure, they have a heavy drawback... but what if there were so many it didn't matter? That's kind of the idea of this deck, along with other cards that fulfill that fun side of Blue
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There are ways to improve Illusions a lot! Better check out some very old illusions, 'cause they have a couple of strong support creatures ( one that lowers the cost, one who's power increases with the number of illusions etc) And if you use a little bit black (cards like bonehoard, gravepact) you want to kill your own illusions even!
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Ah, thanks! If you know the names of those creatures, that would be very helpful. I only know Zendikar all the way to now, a little of Alara, and just a minute amount in Lorwyn (One of my friends has a small amount of Lorwyn cards). Other than that, I'm lost. I can see Bonehoard's use in this deck. The constant death of the Illusion creatures just pumps it up. Nice! :)
One is called Mistform Warchief, but I can't find the others :s But still, try adding "Grave Pact", "Bonehoard", "Mortivore" and maybe some black spells that destroy opponents creatures some more ;)
Alright, thanks! :) Will definitely consider it. My roommate has Grave Pact and willing to lend it to me for the Illusion deck. As for Bonehoard and Mortivore, I'll have to scrounge around online to get those on my own. But, yes, I will definitely consider those modifications.
Not a bad deck you got my like, but im going to offer my opinions on the deck feel free to follow or disregard them. Illusion deck is a fast paced crush your opponent quickly. I would recommend taking out crystal ball and replacing it with wither Preordains, or Ponders, or even Jace Belerens for draw power. Mindslaver is not a bad card it would totally catch your opponents off guard for sure but i just dont recommend it in this deck. I would also recommend taking out anything that is not an illusion. I would take out Phantom Beast and replace it with Phantasmal Dragon. I would run 3 or 4 dragons. I would also add in 4 Phantasmal Bears. I would also add in Lord of the Unreal because if you dont have it your illusion deck just aint working. Maybe even add in Grand Architect it will bump up your blue creatures. I would also add in Phantasmal Image it could be a HUGE! help. Mind Control is not a bad card i would leave it for now it can help in the long run. For your lands i would take out Halimar Depths and replace that for Ponder since they do the same thing and if you didnt get good cards you can shuffle your library instead. For spells Forsee is ok costs 4 i dont recommend it and you only run one so id just take it and replace it with Preordains or Ponders. Same with Deprive im not to fond of returning a land to the hand to counter a spell and you only run one so id just take it out. Into the Roil is good you can draw a card and kick a monster back to the hand id leave it the way it is. Id take out Essence Scatter also. Twincast is a nice twist but the only bad thing is..is that it doesnt counter the spell just copy it so your opponent can still affect your creature/spell. I personally love Redirect it can really mess with your opponent the only reason i dont have it in my deck is because i only have 1 copy i need 3 more. For spell addition id recommend 3 or even 4 Mana Leaks, Spell Pierce, or bumping up Redirect, or adding in Meddle or Counterspell. Well thats my thoughts for you feel free to take or leave them. Also please check out my illusion deck if you want and click the like button if you do. Read the comments on the top to see how the cards work within my deck. Also look at my other decks The Vamire Diaries, and Vampire's Decietful Nature and comment on them to. This is my illusion deck called Realm of the Illusions: http://www.mtgvault.com/ViewDeck.aspx?DeckID=235523