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I made one crucial tweak to the old Against the Odds: Psychogenic Probe deck. Shaved a feeeeew things to squeeze in four Archive Trap (super allstar btw).
This is a mill/exile out strategy that also happens to sometimes win by reducing a life total to zero. There are two locks: PsyProbe/Chivetrap, Ghost Quarter, Crucible to turn off lands force into loosing life and milling, the other pitch to empty hand plus Ensnaring Bridge. You don't need one of those online to win, but damn son it really helps. The big key to this deck is the exiling, whether for damage or to turn on the mill after shuffle. Now this deck doesn't have much recursion, I'll admit but resolving one Trap gets you way further into the game (unless Delver) than just flitting on disruption spells.
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