QuyRAWR

4 Decks, 15 Comments, 1 Reputation

I had preordains and mimic vats for a while but I realized that it would mess with the flow of the deck and they conflicted with what I needed to be done

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Posted 26 April 2011 at 06:08 in reply to #156893 on Grixis Control

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Yea. It really is. But plated right this deck can beat most type 2 out there

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Posted 25 April 2011 at 15:08 in reply to #156710 on Grixis Control

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Hahaha this is a type 2 build. And inferno almost always ends game.

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Posted 25 April 2011 at 15:06 in reply to #156739 on Grixis Control

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Nevermind.... I took out pyromancers because they are too slow for my taste, I in it's place I put Assault strobe.... best case scenario turn 3 kiln fiend win otherwise, act of treason assault strobe swing?

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Posted 10 February 2011 at 23:26 as a comment on Trolololol?

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I might have made it just for your deck :D

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Posted 09 February 2011 at 22:22 in reply to #126952 on Trolololol?

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Made a small change, dropped 2 lands and a pyromancer and put in 3 Instincts... I like steal mechs :D

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Posted 08 February 2011 at 10:09 as a comment on Trolololol?

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I would recommend having semblance anvils, it lets you get 1 and 2 drops for free and 3 drops for 1. It makes infect that much fast in non-green decks.

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Posted 07 February 2011 at 02:18 as a comment on W Infect

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Put in not of this world its amazing for big guys take this scenario
T1: Land, pass turn Op T1: Land, Bolt, pass turn
T2: Land, Chalice for 1, pass turn Op T2: Land Kiln Fiend, Pass turn
T3 Land, Shape Anew into Blightsteel (all tapped out) Op T3: Act of Treason/Mark of Mutiny/ Metallic Mastery, Win.......
Turn 3 you get him out but you're tapped out so you're kinda f'ed. With not of this world you can easily counter when they target him and then you kinda just win :D

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Posted 05 February 2011 at 10:44 as a comment on Let us begin anew...

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I haven't thought about that yet, thanks haha but i think i'd run shatter for artifacts. But either way they both will probably be in the board

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Posted 02 February 2011 at 21:46 in reply to #123939 on Trolololol?

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Cytoplasm maybe?

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Posted 02 February 2011 at 21:33 in reply to #123883 on Genesis Dragon

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This looks like a deck my friend is making heck it out, it might help you out
http://www.mtgvault.com/ViewDeck.aspx?DeckID=141817

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Posted 02 February 2011 at 09:27 as a comment on agent of bolas

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I would drop Adventuring gear and the Sylvan for Llanowars and Ascetesism for turn 3 Shroud... after that you can drop dragonmaster and scute mob without worry. With all the ramp you have, put in genesis wave maybe because baloth woodcrasher after 5 land off a gen wave is pretty stupid. Just some ideas from when i had a deck like this

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Posted 02 February 2011 at 09:25 as a comment on Dragonmaster Landfall

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Its incredibly fun! Especially against green ramp decks, turn 3 Primeval titan or Wurmcoil for them but Turn 2 Bazaar Trader and turn 3 I act of treason or mark of mutiny and keep it and swing, you know its like What up...

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Posted 02 February 2011 at 09:13 in reply to #123882 on Trolololol?

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More ramp for the Genesis waves maybe? Shroud or protection for the Dragonmaster Outcasts and cobras would be a good idea in my opinion.

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Posted 02 February 2011 at 09:02 as a comment on Genesis Dragon

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But with the Sphere of the Suns, it does come cip tapped... and having the darksteel axes is really good because they are indestructible..... Playing against 5/5 indestructible things kinda wreck your day when they're Darksteel axes and you just got DoJed. I've played against this dek a few times, and I've played with it once and for the most part it seems solid when you don't get a land pocket.... maybe a couple of Darksteel plates would be nice but like I said, it's pretty solid

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Posted 02 February 2011 at 08:44 in reply to #123759 on U/B Tezzerator Infect

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